Commit aad0ea6e authored by Max Kellermann's avatar Max Kellermann

Makefile.am: move sources to libthread.a

parent 05de2e99
...@@ -9,6 +9,7 @@ bin_PROGRAMS = src/mpd ...@@ -9,6 +9,7 @@ bin_PROGRAMS = src/mpd
noinst_LIBRARIES = \ noinst_LIBRARIES = \
libutil.a \ libutil.a \
libthread.a \
libsystem.a \ libsystem.a \
libevent.a \ libevent.a \
libpcm.a \ libpcm.a \
...@@ -44,6 +45,7 @@ src_mpd_LDADD = \ ...@@ -44,6 +45,7 @@ src_mpd_LDADD = \
$(MIXER_LIBS) \ $(MIXER_LIBS) \
libconf.a \ libconf.a \
libevent.a \ libevent.a \
libthread.a \
libsystem.a \ libsystem.a \
libutil.a \ libutil.a \
libfs.a \ libfs.a \
...@@ -69,15 +71,6 @@ src_mpd_SOURCES = \ ...@@ -69,15 +71,6 @@ src_mpd_SOURCES = \
$(OUTPUT_API_SRC) \ $(OUTPUT_API_SRC) \
$(MIXER_API_SRC) \ $(MIXER_API_SRC) \
src/Compiler.h \ src/Compiler.h \
src/thread/Id.hxx \
src/thread/Mutex.hxx \
src/thread/PosixMutex.hxx \
src/thread/CriticalSection.hxx \
src/thread/GLibMutex.hxx \
src/thread/Cond.hxx \
src/thread/PosixCond.hxx \
src/thread/WindowsCond.hxx \
src/thread/GLibCond.hxx \
src/notify.cxx src/notify.hxx \ src/notify.cxx src/notify.hxx \
src/AudioConfig.cxx src/AudioConfig.hxx \ src/AudioConfig.cxx src/AudioConfig.hxx \
src/CheckAudioFormat.cxx src/CheckAudioFormat.hxx \ src/CheckAudioFormat.cxx src/CheckAudioFormat.hxx \
...@@ -270,6 +263,19 @@ libutil_a_SOURCES = \ ...@@ -270,6 +263,19 @@ libutil_a_SOURCES = \
src/util/ByteReverse.cxx src/util/ByteReverse.hxx \ src/util/ByteReverse.cxx src/util/ByteReverse.hxx \
src/util/bit_reverse.c src/util/bit_reverse.h src/util/bit_reverse.c src/util/bit_reverse.h
# Multi-threading library
libthread_a_SOURCES = \
src/thread/Mutex.hxx \
src/thread/PosixMutex.hxx \
src/thread/CriticalSection.hxx \
src/thread/GLibMutex.hxx \
src/thread/Cond.hxx \
src/thread/PosixCond.hxx \
src/thread/WindowsCond.hxx \
src/thread/GLibCond.hxx \
src/thread/Id.hxx
# System library # System library
libsystem_a_SOURCES = \ libsystem_a_SOURCES = \
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment