output/osx: remove incorrect memset behavior
In e068d62a I added code that zeros the remainder of the output buffer
if there are not enough input frames available. I have now learned
that we can signal to the caller of the render callback how much data
is in the output buffers. In practice, the input buffer is so large
that it does not matter so much how we handle input buffer underruns,
but I suppose that saying 'there is no data' is better than 'here is
some silence for you'.
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