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Иван Мажукин
mpd
Commits
bde3d143
Commit
bde3d143
authored
Oct 29, 2009
by
Max Kellermann
Browse files
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output: consistently lock audio output objects
Always keep the audio_output object locked within the output thread, unless a plugin method is called. This fixes several race conditions.
parent
1403172e
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Showing
7 changed files
with
98 additions
and
45 deletions
+98
-45
NEWS
NEWS
+1
-0
output_all.c
src/output_all.c
+12
-8
output_control.c
src/output_control.c
+37
-10
output_init.c
src/output_init.c
+1
-1
output_internal.h
src/output_internal.h
+8
-6
output_thread.c
src/output_thread.c
+39
-16
run_output.c
test/run_output.c
+0
-4
No files found.
NEWS
View file @
bde3d143
...
...
@@ -36,6 +36,7 @@ ver 0.16 (20??/??/??)
- jack: connect to server on MPD startup
- wildcards allowed in audio_format configuration
- alsa: don't recover on CANCEL
- consistently lock audio output objects
* mixers:
- removed support for legacy mixer configuration
- reimplemented software volume as mixer+filter plugin
...
...
src/output_all.c
View file @
bde3d143
...
...
@@ -180,10 +180,18 @@ audio_output_all_enable_disable(void)
static
bool
audio_output_all_finished
(
void
)
{
for
(
unsigned
i
=
0
;
i
<
num_audio_outputs
;
++
i
)
if
(
audio_output_is_open
(
&
audio_outputs
[
i
])
&&
!
audio_output_command_is_finished
(
&
audio_outputs
[
i
]))
for
(
unsigned
i
=
0
;
i
<
num_audio_outputs
;
++
i
)
{
struct
audio_output
*
ao
=
&
audio_outputs
[
i
];
bool
not_finished
;
g_mutex_lock
(
ao
->
mutex
);
not_finished
=
audio_output_is_open
(
ao
)
&&
!
audio_output_command_is_finished
(
ao
);
g_mutex_unlock
(
ao
->
mutex
);
if
(
not_finished
)
return
false
;
}
return
true
;
}
...
...
@@ -261,7 +269,6 @@ audio_output_all_play(struct music_chunk *chunk)
music_pipe_push
(
g_mp
,
chunk
);
for
(
i
=
0
;
i
<
num_audio_outputs
;
++
i
)
if
(
audio_output_is_open
(
&
audio_outputs
[
i
]))
audio_output_play
(
&
audio_outputs
[
i
]);
return
true
;
...
...
@@ -454,7 +461,6 @@ audio_output_all_pause(void)
audio_output_all_update
();
for
(
i
=
0
;
i
<
num_audio_outputs
;
++
i
)
if
(
audio_output_is_open
(
&
audio_outputs
[
i
]))
audio_output_pause
(
&
audio_outputs
[
i
]);
audio_output_wait_all
();
...
...
@@ -467,10 +473,8 @@ audio_output_all_cancel(void)
/* send the cancel() command to all audio outputs */
for
(
i
=
0
;
i
<
num_audio_outputs
;
++
i
)
{
if
(
audio_output_is_open
(
&
audio_outputs
[
i
]))
for
(
i
=
0
;
i
<
num_audio_outputs
;
++
i
)
audio_output_cancel
(
&
audio_outputs
[
i
]);
}
audio_output_wait_all
();
...
...
src/output_control.c
View file @
bde3d143
...
...
@@ -24,6 +24,7 @@
#include "mixer_control.h"
#include "mixer_plugin.h"
#include "filter_plugin.h"
#include "notify.h"
#include <assert.h>
#include <stdlib.h>
...
...
@@ -39,8 +40,10 @@ struct notify audio_output_client_notify;
static
void
ao_command_wait
(
struct
audio_output
*
ao
)
{
while
(
ao
->
command
!=
AO_COMMAND_NONE
)
{
notify_signal
(
&
ao
->
notify
);
g_cond_signal
(
ao
->
cond
);
g_mutex_unlock
(
ao
->
mutex
);
notify_wait
(
&
audio_output_client_notify
);
g_mutex_lock
(
ao
->
mutex
);
}
}
...
...
@@ -56,7 +59,7 @@ static void ao_command_async(struct audio_output *ao,
{
assert
(
ao
->
command
==
AO_COMMAND_NONE
);
ao
->
command
=
cmd
;
notify_signal
(
&
ao
->
notify
);
g_cond_signal
(
ao
->
cond
);
}
void
...
...
@@ -74,7 +77,9 @@ audio_output_enable(struct audio_output *ao)
audio_output_thread_start
(
ao
);
}
g_mutex_lock
(
ao
->
mutex
);
ao_command
(
ao
,
AO_COMMAND_ENABLE
);
g_mutex_unlock
(
ao
->
mutex
);
}
void
...
...
@@ -91,7 +96,9 @@ audio_output_disable(struct audio_output *ao)
return
;
}
g_mutex_lock
(
ao
->
mutex
);
ao_command
(
ao
,
AO_COMMAND_DISABLE
);
g_mutex_unlock
(
ao
->
mutex
);
}
static
bool
...
...
@@ -157,23 +164,31 @@ audio_output_update(struct audio_output *ao,
{
assert
(
mp
!=
NULL
);
g_mutex_lock
(
ao
->
mutex
);
if
(
ao
->
enabled
&&
ao
->
really_enabled
)
{
if
(
ao
->
fail_timer
==
NULL
||
g_timer_elapsed
(
ao
->
fail_timer
,
NULL
)
>
REOPEN_AFTER
)
return
audio_output_open
(
ao
,
audio_format
,
mp
);
g_timer_elapsed
(
ao
->
fail_timer
,
NULL
)
>
REOPEN_AFTER
)
{
bool
success
=
audio_output_open
(
ao
,
audio_format
,
mp
);
g_mutex_unlock
(
ao
->
mutex
);
return
success
;
}
}
else
if
(
audio_output_is_open
(
ao
))
audio_output_close
(
ao
);
g_mutex_unlock
(
ao
->
mutex
);
return
false
;
}
void
audio_output_play
(
struct
audio_output
*
ao
)
{
if
(
!
ao
->
open
)
return
;
g_mutex_lock
(
ao
->
mutex
);
notify_signal
(
&
ao
->
notify
);
if
(
audio_output_is_open
(
ao
))
g_cond_signal
(
ao
->
cond
);
g_mutex_unlock
(
ao
->
mutex
);
}
void
audio_output_pause
(
struct
audio_output
*
ao
)
...
...
@@ -184,27 +199,37 @@ void audio_output_pause(struct audio_output *ao)
mixer_auto_close()) */
mixer_auto_close
(
ao
->
mixer
);
g_mutex_lock
(
ao
->
mutex
);
if
(
audio_output_is_open
(
ao
))
ao_command_async
(
ao
,
AO_COMMAND_PAUSE
);
g_mutex_unlock
(
ao
->
mutex
);
}
void
audio_output_cancel
(
struct
audio_output
*
ao
)
{
g_mutex_lock
(
ao
->
mutex
);
if
(
audio_output_is_open
(
ao
))
ao_command_async
(
ao
,
AO_COMMAND_CANCEL
);
g_mutex_unlock
(
ao
->
mutex
);
}
void
audio_output_close
(
struct
audio_output
*
ao
)
{
assert
(
!
ao
->
open
||
ao
->
fail_timer
==
NULL
);
if
(
ao
->
mixer
!=
NULL
)
mixer_auto_close
(
ao
->
mixer
);
g_mutex_lock
(
ao
->
mutex
);
assert
(
!
ao
->
open
||
ao
->
fail_timer
==
NULL
);
if
(
ao
->
open
)
ao_command
(
ao
,
AO_COMMAND_CLOSE
);
else
if
(
ao
->
fail_timer
!=
NULL
)
{
g_timer_destroy
(
ao
->
fail_timer
);
ao
->
fail_timer
=
NULL
;
}
g_mutex_unlock
(
ao
->
mutex
);
}
void
audio_output_finish
(
struct
audio_output
*
ao
)
...
...
@@ -214,7 +239,9 @@ void audio_output_finish(struct audio_output *ao)
assert
(
ao
->
fail_timer
==
NULL
);
if
(
ao
->
thread
!=
NULL
)
{
g_mutex_lock
(
ao
->
mutex
);
ao_command
(
ao
,
AO_COMMAND_KILL
);
g_mutex_unlock
(
ao
->
mutex
);
g_thread_join
(
ao
->
thread
);
}
...
...
@@ -223,7 +250,7 @@ void audio_output_finish(struct audio_output *ao)
ao_plugin_finish
(
ao
->
plugin
,
ao
->
data
);
notify_deinit
(
&
ao
->
notify
);
g_cond_free
(
ao
->
cond
);
g_mutex_free
(
ao
->
mutex
);
filter_free
(
ao
->
filter
);
...
...
src/output_init.c
View file @
bde3d143
...
...
@@ -191,9 +191,9 @@ audio_output_init(struct audio_output *ao, const struct config_param *param,
assert
(
ao
->
filter
!=
NULL
);
ao
->
thread
=
NULL
;
notify_init
(
&
ao
->
notify
);
ao
->
command
=
AO_COMMAND_NONE
;
ao
->
mutex
=
g_mutex_new
();
ao
->
cond
=
g_cond_new
();
ao
->
data
=
ao_plugin_init
(
plugin
,
&
ao
->
config_audio_format
,
...
...
src/output_internal.h
View file @
bde3d143
...
...
@@ -21,7 +21,8 @@
#define MPD_OUTPUT_INTERNAL_H
#include "audio_format.h"
#include "notify.h"
#include <glib.h>
#include <time.h>
...
...
@@ -141,11 +142,6 @@ struct audio_output {
GThread
*
thread
;
/**
* Notify object for the thread.
*/
struct
notify
notify
;
/**
* The next command to be performed by the output thread.
*/
enum
audio_output_command
command
;
...
...
@@ -161,6 +157,12 @@ struct audio_output {
GMutex
*
mutex
;
/**
* This condition object wakes up the output thread after
* #command has been set.
*/
GCond
*
cond
;
/**
* The #music_chunk which is currently being played. All
* chunks before this one may be returned to the
* #music_buffer, because they are not going to be used by
...
...
src/output_thread.c
View file @
bde3d143
...
...
@@ -39,18 +39,25 @@ static void ao_command_finished(struct audio_output *ao)
{
assert
(
ao
->
command
!=
AO_COMMAND_NONE
);
ao
->
command
=
AO_COMMAND_NONE
;
g_mutex_unlock
(
ao
->
mutex
);
notify_signal
(
&
audio_output_client_notify
);
g_mutex_lock
(
ao
->
mutex
);
}
static
bool
ao_enable
(
struct
audio_output
*
ao
)
{
GError
*
error
=
NULL
;
bool
success
;
if
(
ao
->
really_enabled
)
return
true
;
if
(
!
ao_plugin_enable
(
ao
->
plugin
,
ao
->
data
,
&
error
))
{
g_mutex_unlock
(
ao
->
mutex
);
success
=
ao_plugin_enable
(
ao
->
plugin
,
ao
->
data
,
&
error
);
g_mutex_lock
(
ao
->
mutex
);
if
(
!
success
)
{
g_warning
(
"Failed to enable
\"
%s
\"
[%s]: %s
\n
"
,
ao
->
name
,
ao
->
plugin
->
name
,
error
->
message
);
g_error_free
(
error
);
...
...
@@ -72,7 +79,10 @@ ao_disable(struct audio_output *ao)
if
(
ao
->
really_enabled
)
{
ao
->
really_enabled
=
false
;
g_mutex_unlock
(
ao
->
mutex
);
ao_plugin_disable
(
ao
->
plugin
,
ao
->
data
);
g_mutex_lock
(
ao
->
mutex
);
}
}
...
...
@@ -111,9 +121,11 @@ ao_open(struct audio_output *ao)
audio_format_mask_apply
(
&
ao
->
out_audio_format
,
&
ao
->
config_audio_format
);
g_mutex_unlock
(
ao
->
mutex
);
success
=
ao_plugin_open
(
ao
->
plugin
,
ao
->
data
,
&
ao
->
out_audio_format
,
&
error
);
g_mutex_lock
(
ao
->
mutex
);
assert
(
!
ao
->
open
);
...
...
@@ -129,9 +141,7 @@ ao_open(struct audio_output *ao)
convert_filter_set
(
ao
->
convert_filter
,
&
ao
->
out_audio_format
);
g_mutex_lock
(
ao
->
mutex
);
ao
->
open
=
true
;
g_mutex_unlock
(
ao
->
mutex
);
g_debug
(
"opened plugin=%s name=
\"
%s
\"
"
"audio_format=%u:%u:%u:%u"
,
...
...
@@ -157,9 +167,9 @@ ao_close(struct audio_output *ao, bool drain)
ao
->
pipe
=
NULL
;
g_mutex_lock
(
ao
->
mutex
);
ao
->
chunk
=
NULL
;
ao
->
open
=
false
;
g_mutex_unlock
(
ao
->
mutex
);
if
(
drain
)
...
...
@@ -170,6 +180,8 @@ ao_close(struct audio_output *ao, bool drain)
ao_plugin_close
(
ao
->
plugin
,
ao
->
data
);
filter_close
(
ao
->
filter
);
g_mutex_lock
(
ao
->
mutex
);
g_debug
(
"closed plugin=%s name=
\"
%s
\"
"
,
ao
->
plugin
->
name
,
ao
->
name
);
}
...
...
@@ -193,14 +205,14 @@ ao_reopen_filter(struct audio_output *ao)
ao
->
pipe
=
NULL
;
g_mutex_lock
(
ao
->
mutex
);
ao
->
chunk
=
NULL
;
ao
->
open
=
false
;
g_mutex_unlock
(
ao
->
mutex
);
ao
->
fail_timer
=
g_timer_new
(
);
g_mutex_unlock
(
ao
->
mutex
);
ao_plugin_close
(
ao
->
plugin
,
ao
->
data
);
g_mutex_lock
(
ao
->
mutex
);
ao
->
fail_timer
=
g_timer_new
();
return
;
}
...
...
@@ -246,8 +258,11 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
assert
(
music_chunk_check_format
(
chunk
,
&
ao
->
in_audio_format
));
assert
(
size
%
audio_format_frame_size
(
&
ao
->
in_audio_format
)
==
0
);
if
(
chunk
->
tag
!=
NULL
)
if
(
chunk
->
tag
!=
NULL
)
{
g_mutex_unlock
(
ao
->
mutex
);
ao_plugin_send_tag
(
ao
->
plugin
,
ao
->
data
,
chunk
->
tag
);
g_mutex_lock
(
ao
->
mutex
);
}
if
(
size
==
0
)
return
true
;
...
...
@@ -269,8 +284,10 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
while
(
size
>
0
&&
ao
->
command
==
AO_COMMAND_NONE
)
{
size_t
nbytes
;
g_mutex_unlock
(
ao
->
mutex
);
nbytes
=
ao_plugin_play
(
ao
->
plugin
,
ao
->
data
,
data
,
size
,
&
error
);
g_mutex_lock
(
ao
->
mutex
);
if
(
nbytes
==
0
)
{
/* play()==0 means failure */
g_warning
(
"
\"
%s
\"
[%s] failed to play: %s"
,
...
...
@@ -302,7 +319,6 @@ static void ao_play(struct audio_output *ao)
assert
(
ao
->
pipe
!=
NULL
);
g_mutex_lock
(
ao
->
mutex
);
chunk
=
ao
->
chunk
;
if
(
chunk
!=
NULL
)
/* continue the previous play() call */
...
...
@@ -315,12 +331,8 @@ static void ao_play(struct audio_output *ao)
assert
(
!
ao
->
chunk_finished
);
ao
->
chunk
=
chunk
;
g_mutex_unlock
(
ao
->
mutex
);
success
=
ao_play_chunk
(
ao
,
chunk
);
g_mutex_lock
(
ao
->
mutex
);
if
(
!
success
)
{
assert
(
ao
->
chunk
==
NULL
);
break
;
...
...
@@ -331,21 +343,28 @@ static void ao_play(struct audio_output *ao)
}
ao
->
chunk_finished
=
true
;
g_mutex_unlock
(
ao
->
mutex
);
g_mutex_unlock
(
ao
->
mutex
);
notify_signal
(
&
pc
.
notify
);
g_mutex_lock
(
ao
->
mutex
);
}
static
void
ao_pause
(
struct
audio_output
*
ao
)
{
bool
ret
;
g_mutex_unlock
(
ao
->
mutex
);
ao_plugin_cancel
(
ao
->
plugin
,
ao
->
data
);
g_mutex_lock
(
ao
->
mutex
);
ao
->
pause
=
true
;
ao_command_finished
(
ao
);
do
{
g_mutex_unlock
(
ao
->
mutex
);
ret
=
ao_plugin_pause
(
ao
->
plugin
,
ao
->
data
);
g_mutex_lock
(
ao
->
mutex
);
if
(
!
ret
)
{
ao_close
(
ao
,
false
);
break
;
...
...
@@ -359,6 +378,8 @@ static gpointer audio_output_task(gpointer arg)
{
struct
audio_output
*
ao
=
arg
;
g_mutex_lock
(
ao
->
mutex
);
while
(
1
)
{
switch
(
ao
->
command
)
{
case
AO_COMMAND_NONE
:
...
...
@@ -409,19 +430,21 @@ static gpointer audio_output_task(gpointer arg)
/* the player thread will now clear our music
pipe - wait for a notify, to give it some
time */
notify_wait
(
&
ao
->
notify
);
g_cond_wait
(
ao
->
cond
,
ao
->
mutex
);
continue
;
case
AO_COMMAND_KILL
:
ao
->
chunk
=
NULL
;
ao_command_finished
(
ao
);
g_mutex_unlock
(
ao
->
mutex
);
return
NULL
;
}
if
(
ao
->
open
)
ao_play
(
ao
);
notify_wait
(
&
ao
->
notify
);
if
(
ao
->
command
==
AO_COMMAND_NONE
)
g_cond_wait
(
ao
->
cond
,
ao
->
mutex
);
}
}
...
...
test/run_output.c
View file @
bde3d143
...
...
@@ -58,10 +58,6 @@ pcm_convert(G_GNUC_UNUSED struct pcm_convert_state *state,
return
NULL
;
}
void
notify_init
(
G_GNUC_UNUSED
struct
notify
*
notify
)
{
}
const
struct
filter_plugin
*
filter_plugin_by_name
(
G_GNUC_UNUSED
const
char
*
name
)
{
...
...
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