Commit c152a88f authored by Max Kellermann's avatar Max Kellermann

PlayerThread: use Song references

parent cbf57e74
......@@ -370,19 +370,17 @@ Player::WaitForDecoder()
* indicated by the decoder plugin.
*/
static double
real_song_duration(const Song *song, double decoder_duration)
real_song_duration(const Song &song, double decoder_duration)
{
assert(song != nullptr);
if (decoder_duration <= 0.0)
/* the decoder plugin didn't provide information; fall
back to Song::GetDuration() */
return song->GetDuration();
return song.GetDuration();
if (song->end_ms > 0 && song->end_ms / 1000.0 < decoder_duration)
return (song->end_ms - song->start_ms) / 1000.0;
if (song.end_ms > 0 && song.end_ms / 1000.0 < decoder_duration)
return (song.end_ms - song.start_ms) / 1000.0;
return decoder_duration - song->start_ms / 1000.0;
return decoder_duration - song.start_ms / 1000.0;
}
bool
......@@ -450,7 +448,7 @@ Player::CheckDecoderStartup()
return true;
pc.Lock();
pc.total_time = real_song_duration(dc.song, dc.total_time);
pc.total_time = real_song_duration(*dc.song, dc.total_time);
pc.audio_format = dc.in_audio_format;
pc.Unlock();
......@@ -683,19 +681,19 @@ Player::ProcessCommand()
}
static void
update_song_tag(PlayerControl &pc, Song *song, const Tag &new_tag)
update_song_tag(PlayerControl &pc, Song &song, const Tag &new_tag)
{
if (song->IsFile())
if (song.IsFile())
/* don't update tags of local files, only remote
streams may change tags dynamically */
return;
Tag *old_tag = song->tag;
song->tag = new Tag(new_tag);
Tag *old_tag = song.tag;
song.tag = new Tag(new_tag);
delete old_tag;
pc.LockSetTaggedSong(*song);
pc.LockSetTaggedSong(song);
/* the main thread will update the playlist version when he
receives this event */
......@@ -715,7 +713,7 @@ update_song_tag(PlayerControl &pc, Song *song, const Tag &new_tag)
*/
static bool
play_chunk(PlayerControl &pc,
Song *song, struct music_chunk *chunk,
Song &song, struct music_chunk *chunk,
MusicBuffer &buffer,
const AudioFormat format,
Error &error)
......@@ -838,7 +836,7 @@ Player::PlayNextChunk()
/* play the current chunk */
Error error;
if (!play_chunk(pc, song, chunk, buffer, play_audio_format, error)) {
if (!play_chunk(pc, *song, chunk, buffer, play_audio_format, error)) {
LogError(error);
buffer.Return(chunk);
......
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