Commit d23c907a authored by Max Kellermann's avatar Max Kellermann

thread/Id: new class replacing GThread pointers

Remove a GLib dependencies from class EventLoop and DatabaseLock.
parent 018f4155
......@@ -80,6 +80,7 @@ src_mpd_SOURCES = \
$(DECODER_SRC) \
$(OUTPUT_API_SRC) \
$(MIXER_API_SRC) \
src/thread/Id.hxx \
src/thread/Mutex.hxx \
src/thread/PosixMutex.hxx \
src/thread/CriticalSection.hxx \
......
......@@ -24,5 +24,5 @@
Mutex db_mutex;
#ifndef NDEBUG
GThread *db_mutex_holder;
ThreadId db_mutex_holder;
#endif
......@@ -30,14 +30,15 @@
#include "thread/Mutex.hxx"
#include "gcc.h"
#include <glib.h>
#include <assert.h>
extern Mutex db_mutex;
#ifndef NDEBUG
extern GThread *db_mutex_holder;
#include "thread/Id.hxx"
extern ThreadId db_mutex_holder;
/**
* Does the current thread hold the database lock?
......@@ -46,7 +47,7 @@ gcc_pure
static inline bool
holding_db_lock(void)
{
return db_mutex_holder == g_thread_self();
return db_mutex_holder.IsInside();
}
#endif
......@@ -62,9 +63,9 @@ db_lock(void)
db_mutex.lock();
assert(db_mutex_holder == NULL);
assert(db_mutex_holder.IsNull());
#ifndef NDEBUG
db_mutex_holder = g_thread_self();
db_mutex_holder = ThreadId::GetCurrent();
#endif
}
......@@ -76,7 +77,7 @@ db_unlock(void)
{
assert(holding_db_lock());
#ifndef NDEBUG
db_mutex_holder = NULL;
db_mutex_holder = ThreadId::Null();
#endif
db_mutex.unlock();
......
......@@ -23,12 +23,12 @@
void
EventLoop::Run()
{
assert(thread == nullptr);
thread = g_thread_self();
assert(thread.IsNull());
thread = ThreadId::GetCurrent();
g_main_loop_run(loop);
assert(thread == g_thread_self());
assert(thread.IsInside());
}
guint
......
......@@ -21,6 +21,7 @@
#define MPD_EVENT_LOOP_HXX
#include "check.h"
#include "thread/Id.hxx"
#include "gcc.h"
#include <glib.h>
......@@ -34,19 +35,19 @@ class EventLoop {
/**
* A reference to the thread that is currently inside Run().
*/
GThread *thread;
ThreadId thread;
public:
EventLoop()
:context(g_main_context_new()),
loop(g_main_loop_new(context, false)),
thread(nullptr) {}
thread(ThreadId::Null()) {}
struct Default {};
EventLoop(gcc_unused Default _dummy)
:context(g_main_context_ref(g_main_context_default())),
loop(g_main_loop_new(context, false)),
thread(nullptr) {}
thread(ThreadId::Null()) {}
~EventLoop() {
g_main_loop_unref(loop);
......@@ -58,9 +59,9 @@ public:
*/
gcc_pure
bool IsInside() const {
assert(thread != nullptr);
assert(!thread.IsNull());
return g_thread_self() == thread;
return thread.IsInside();
}
GMainContext *GetContext() {
......
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_THREAD_ID_HXX
#define MPD_THREAD_ID_HXX
#include "gcc.h"
#ifdef WIN32
#include <windows.h>
#else
#include <pthread.h>
#endif
/**
* A low-level identification for a thread. Designed to work with
* existing threads, such as the main thread. Mostly useful for
* debugging code.
*/
class ThreadId {
#ifdef WIN32
DWORD id;
#else
pthread_t id;
#endif
public:
/**
* No initialisation.
*/
ThreadId() = default;
#ifdef WIN32
constexpr ThreadId(DWORD _id):id(_id) {}
#else
constexpr ThreadId(pthread_t _id):id(_id) {}
#endif
gcc_const
static ThreadId Null() {
#ifdef WIN32
return 0;
#else
static ThreadId null;
return null;
#endif
}
gcc_pure
bool IsNull() const {
return *this == Null();
}
/**
* Return the current thread's id .
*/
gcc_pure
static const ThreadId GetCurrent() {
#ifdef WIN32
return ::GetCurrentThreadId();
#else
return ::pthread_self();
#endif
}
gcc_pure
bool operator==(const ThreadId &other) const {
#ifdef WIN32
return id == other.id;
#else
return ::pthread_equal(id, other.id);
#endif
}
/**
* Check if this thread is the current thread.
*/
bool IsInside() const {
return *this == GetCurrent();
}
};
#endif
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