Commit e3142312 authored by Max Kellermann's avatar Max Kellermann

player/Control: convert to class

parent e5d1ac0b
......@@ -44,7 +44,7 @@ class EventLoop;
class Path;
struct Instance;
struct Partition;
struct PlayerControl;
class PlayerControl;
struct playlist;
class Database;
class Storage;
......
......@@ -109,7 +109,9 @@ struct PlayerStatus {
SongTime elapsed_time;
};
struct PlayerControl final : AudioOutputClient {
class PlayerControl final : public AudioOutputClient {
friend class Player;
PlayerListener &listener;
PlayerOutputs &outputs;
......@@ -231,6 +233,7 @@ struct PlayerControl final : AudioOutputClient {
double total_play_time = 0;
public:
PlayerControl(PlayerListener &_listener,
PlayerOutputs &_outputs,
unsigned buffer_chunks,
......@@ -268,6 +271,7 @@ struct PlayerControl final : AudioOutputClient {
cond.signal();
}
private:
/**
* Signals the object. The object is temporarily locked by
* this function.
......@@ -347,7 +351,6 @@ struct PlayerControl final : AudioOutputClient {
return WaitOutputConsumed(threshold);
}
private:
/**
* Wait for the command to be finished by the player thread.
*
......@@ -417,12 +420,14 @@ public:
*/
void LockSetBorderPause(bool border_pause) noexcept;
private:
bool ApplyBorderPause() noexcept {
if (border_pause)
state = PlayerState::PAUSE;
return border_pause;
}
public:
void Kill() noexcept;
gcc_pure
......@@ -432,6 +437,7 @@ public:
return state;
}
private:
/**
* Set the error. Discards any previous error condition.
*
......@@ -468,6 +474,7 @@ public:
std::rethrow_exception(error);
}
public:
/**
* Like CheckRethrowError(), but locks and unlocks the object.
*/
......@@ -482,6 +489,7 @@ public:
return error_type;
}
private:
/**
* Set the #tagged_song attribute to a newly allocated copy of
* the given #DetachedSong. Locks and unlocks the object.
......@@ -497,6 +505,7 @@ public:
*/
std::unique_ptr<DetachedSong> ReadTaggedSong() noexcept;
public:
/**
* Like ReadTaggedSong(), but locks and unlocks the object.
*/
......@@ -521,6 +530,10 @@ public:
*/
void LockEnqueueSong(std::unique_ptr<DetachedSong> song) noexcept;
bool HasNextSong() const noexcept {
return next_song != nullptr;
}
/**
* Makes the player thread seek the specified song to a position.
*
......@@ -531,6 +544,19 @@ public:
*/
void LockSeek(std::unique_ptr<DetachedSong> song, SongTime t);
private:
/**
* Caller must lock the object.
*/
void CancelPendingSeek() noexcept {
if (!seeking)
return;
seeking = false;
ClientSignal();
}
public:
void SetCrossFade(float cross_fade_seconds) noexcept;
float GetCrossFade() const noexcept {
......@@ -558,6 +584,7 @@ public:
return total_play_time;
}
private:
void LockUpdateSongTag(DetachedSong &song,
const Tag &new_tag) noexcept;
......
......@@ -261,12 +261,8 @@ private:
bool SeekDecoder() noexcept;
void CancelPendingSeek() noexcept {
if (!pc.seeking)
return;
pending_seek = SongTime::zero();
pc.seeking = false;
pc.ClientSignal();
pc.CancelPendingSeek();
}
/**
......
......@@ -27,7 +27,7 @@
class SongLoader;
class SongEnumerator;
struct playlist;
struct PlayerControl;
class PlayerControl;
/**
* Loads the contents of a playlist and append it to the specified
......
......@@ -91,7 +91,7 @@ playlist::SongStarted()
inline void
playlist::QueuedSongStarted(PlayerControl &pc)
{
assert(pc.next_song == nullptr);
assert(!pc.HasNextSong());
assert(queued >= -1);
assert(current >= 0);
......@@ -197,7 +197,7 @@ playlist::SyncWithPlayer(PlayerControl &pc)
pc.Lock();
const PlayerState pc_state = pc.GetState();
bool pc_has_next_song = pc.next_song != nullptr;
bool pc_has_next_song = pc.HasNextSong();
pc.Unlock();
if (pc_state == PlayerState::STOP)
......@@ -213,7 +213,7 @@ playlist::SyncWithPlayer(PlayerControl &pc)
QueuedSongStarted(pc);
pc.Lock();
pc_has_next_song = pc.next_song != nullptr;
pc_has_next_song = pc.HasNextSong();
pc.Unlock();
/* make sure the queued song is always set (if
......
......@@ -25,7 +25,7 @@
enum TagType : uint8_t;
struct Tag;
struct PlayerControl;
class PlayerControl;
class DetachedSong;
class Database;
class SongLoader;
......
......@@ -27,7 +27,7 @@
struct StateFileConfig;
struct playlist;
struct PlayerControl;
class PlayerControl;
class TextFile;
class BufferedOutputStream;
class SongLoader;
......
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