Commit e599b864 authored by Max Kellermann's avatar Max Kellermann

event/Loop: try to avoid the WakeFD when adding DeferredMonitor

Add a flag that indicates whether the EventLoop is currently "busy". As long as that flag is set, it does not need to be woken up - we can simply add the DeferredMonitor to the list, and it will be caught by EventLoop very soon. This eliminates nearly all of the DeferredMonitor overhead when compared to IdleMonitor, rendering IdleMonitor mostly obsolete.
parent da9e5849
......@@ -31,7 +31,7 @@
EventLoop::EventLoop(Default)
:SocketMonitor(*this),
now_ms(::MonotonicClockMS()),
quit(false),
quit(false), busy(true),
thread(ThreadId::Null())
{
SocketMonitor::Open(wake_fd.Get());
......@@ -122,6 +122,7 @@ EventLoop::Run()
thread = ThreadId::GetCurrent();
assert(!quit);
assert(busy);
do {
now_ms = ::MonotonicClockMS();
......@@ -161,6 +162,13 @@ EventLoop::Run()
return;
}
/* try to handle DeferredMonitors without WakeFD
overhead */
mutex.lock();
HandleDeferred();
busy = false;
mutex.unlock();
if (again)
/* re-evaluate timers because one of the
IdleMonitors may have added a new
......@@ -173,6 +181,10 @@ EventLoop::Run()
now_ms = ::MonotonicClockMS();
mutex.lock();
busy = true;
mutex.unlock();
/* invoke sockets */
for (int i = 0; i < poll_result.GetSize(); ++i) {
auto events = poll_result.GetEvents(i);
......@@ -190,6 +202,7 @@ EventLoop::Run()
} while (!quit);
#ifndef NDEBUG
assert(busy);
assert(thread.IsInside());
thread = ThreadId::Null();
#endif
......@@ -209,10 +222,11 @@ EventLoop::AddDeferred(DeferredMonitor &d)
/* we don't need to wake up the EventLoop if another
DeferredMonitor has already done it */
const bool must_wake = deferred.empty();
const bool must_wake = !busy && deferred.empty();
d.pending = true;
deferred.push_back(&d);
again = true;
mutex.unlock();
if (must_wake)
......
......@@ -90,6 +90,14 @@ class EventLoop final : SocketMonitor
*/
bool again;
/**
* True when handling callbacks, false when waiting for I/O or
* timeout.
*
* Protected with #mutex.
*/
bool busy;
PollGroup poll_group;
PollResult poll_result;
......
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