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Иван Мажукин
mpd
Commits
fbc4bb29
Commit
fbc4bb29
authored
Dec 03, 2017
by
Max Kellermann
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Merge branch 'v0.20.x'
parents
7ba7ce3a
12085038
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12 changed files
with
47 additions
and
15 deletions
+47
-15
NEWS
NEWS
+7
-0
MusicChunk.hxx
src/MusicChunk.hxx
+9
-1
Directory.cxx
src/db/plugins/simple/Directory.cxx
+1
-1
Directory.hxx
src/db/plugins/simple/Directory.hxx
+0
-1
Walk.cxx
src/db/update/Walk.cxx
+1
-1
Compat.hxx
src/lib/upnp/Compat.hxx
+5
-2
Source.cxx
src/output/Source.cxx
+2
-1
Thread.cxx
src/player/Thread.cxx
+2
-0
PlaylistControl.cxx
src/queue/PlaylistControl.cxx
+1
-2
PlaylistEdit.cxx
src/queue/PlaylistEdit.cxx
+1
-1
Queue.cxx
src/queue/Queue.cxx
+13
-1
Queue.hxx
src/queue/Queue.hxx
+5
-4
No files found.
NEWS
View file @
fbc4bb29
...
...
@@ -15,6 +15,13 @@ ver 0.21 (not yet released)
* mixer
- sndio: new mixer plugin
ver 0.20.13 (not yet released)
* database
- simple: don't purge mount points on update/rescan
- simple: fix "mount" bug caused by bad compiler optimization
- upnp: work around libupnp 1.6.24 API breakage
* queue: fix spuriously misplaced prioritized songs
ver 0.20.12 (2017/11/25)
* database
- upnp: adapt to libupnp 1.8 API changes
...
...
src/MusicChunk.hxx
View file @
fbc4bb29
...
...
@@ -80,11 +80,19 @@ struct MusicChunk {
ReplayGainInfo
replay_gain_info
;
/**
* A magic value for #replay_gain_serial which omits updating
* the #ReplayGainFilter. This is used by "silence" chunks
* (see PlayerThread::SendSilence()) so they don't affect the
* replay gain.
*/
static
constexpr
unsigned
IGNORE_REPLAY_GAIN
=
~
0u
;
/**
* A serial number for checking if replay gain info has
* changed since the last chunk. The magic value 0 indicates
* that there is no replay gain info available.
*/
unsigned
replay_gain_serial
=
0
;
unsigned
replay_gain_serial
;
/** the data (probably PCM) */
uint8_t
data
[
CHUNK_SIZE
];
...
...
src/db/plugins/simple/Directory.cxx
View file @
fbc4bb29
...
...
@@ -106,7 +106,7 @@ Directory::PruneEmpty() noexcept
child
!=
end
;)
{
child
->
PruneEmpty
();
if
(
child
->
IsEmpty
())
if
(
child
->
IsEmpty
()
&&
!
child
->
IsMount
()
)
child
=
children
.
erase_and_dispose
(
child
,
DeleteDisposer
());
else
...
...
src/db/plugins/simple/Directory.hxx
View file @
fbc4bb29
...
...
@@ -130,7 +130,6 @@ public:
*
* @param name_utf8 the UTF-8 encoded name of the new sub directory
*/
gcc_malloc
Directory
*
CreateChild
(
const
char
*
name_utf8
);
/**
...
...
src/db/update/Walk.cxx
View file @
fbc4bb29
...
...
@@ -104,7 +104,7 @@ inline void
UpdateWalk
::
PurgeDeletedFromDirectory
(
Directory
&
directory
)
{
directory
.
ForEachChildSafe
([
&
](
Directory
&
child
){
if
(
DirectoryExists
(
storage
,
child
))
if
(
child
.
IsMount
()
||
DirectoryExists
(
storage
,
child
))
return
;
editor
.
LockDeleteDirectory
(
&
child
);
...
...
src/lib/upnp/Compat.hxx
View file @
fbc4bb29
...
...
@@ -23,12 +23,15 @@
#include <upnp/upnp.h>
#if UPNP_VERSION < 10800
#include "Compiler.h"
/* emulate the libupnp 1.8 API with older versions */
using
UpnpDiscovery
=
Upnp_Discovery
;
#endif
#if UPNP_VERSION < 10624
#include "Compiler.h"
gcc_pure
static
inline
int
UpnpDiscovery_get_Expires
(
const
UpnpDiscovery
*
disco
)
noexcept
...
...
src/output/Source.cxx
View file @
fbc4bb29
...
...
@@ -142,7 +142,8 @@ AudioOutputSource::GetChunkData(const MusicChunk &chunk,
replay_gain_filter_set_mode
(
*
replay_gain_filter
,
replay_gain_mode
);
if
(
chunk
.
replay_gain_serial
!=
*
replay_gain_serial_p
)
{
if
(
chunk
.
replay_gain_serial
!=
*
replay_gain_serial_p
&&
chunk
.
replay_gain_serial
!=
MusicChunk
::
IGNORE_REPLAY_GAIN
)
{
replay_gain_filter_set_info
(
*
replay_gain_filter
,
chunk
.
replay_gain_serial
!=
0
?
&
chunk
.
replay_gain_info
...
...
src/player/Thread.cxx
View file @
fbc4bb29
...
...
@@ -556,8 +556,10 @@ Player::SendSilence()
partial frames */
unsigned
num_frames
=
sizeof
(
chunk
->
data
)
/
frame_size
;
chunk
->
bit_rate
=
0
;
chunk
->
time
=
SignedSongTime
::
Negative
();
/* undefined time stamp */
chunk
->
length
=
num_frames
*
frame_size
;
chunk
->
replay_gain_serial
=
MusicChunk
::
IGNORE_REPLAY_GAIN
;
PcmSilence
({
chunk
->
data
,
chunk
->
length
},
play_audio_format
.
format
);
try
{
...
...
src/queue/PlaylistControl.cxx
View file @
fbc4bb29
...
...
@@ -75,8 +75,7 @@ playlist::MoveOrderToCurrent(unsigned old_order)
}
else
{
/* not playing anything: move the specified song to
the front */
queue
.
SwapOrders
(
old_order
,
0
);
return
0
;
return
queue
.
MoveOrderBefore
(
old_order
,
0
);
}
}
...
...
src/queue/PlaylistEdit.cxx
View file @
fbc4bb29
...
...
@@ -112,7 +112,7 @@ playlist::AppendSong(PlayerControl &pc, DetachedSong &&song)
else
start
=
current
+
1
;
if
(
start
<
queue
.
GetLength
())
queue
.
ShuffleOrderLast
(
start
,
queue
.
GetLength
());
queue
.
ShuffleOrderLast
WithPriority
(
start
,
queue
.
GetLength
());
}
UpdateQueuedSong
(
pc
,
queued_song
);
...
...
src/queue/Queue.cxx
View file @
fbc4bb29
...
...
@@ -359,8 +359,20 @@ Queue::ShuffleOrderFirst(unsigned start, unsigned end) noexcept
}
void
Queue
::
ShuffleOrderLast
(
unsigned
start
,
unsigned
end
)
noexcept
Queue
::
ShuffleOrderLast
WithPriority
(
unsigned
start
,
unsigned
end
)
noexcept
{
assert
(
end
<=
length
);
assert
(
start
<
end
);
/* skip all items at the start which have a higher priority,
because the last item shall only be shuffled within its
priority group */
const
auto
last_priority
=
items
[
OrderToPosition
(
end
-
1
)].
priority
;
while
(
items
[
OrderToPosition
(
start
)].
priority
!=
last_priority
)
{
++
start
;
assert
(
start
<
end
);
}
rand
.
AutoCreate
();
std
::
uniform_int_distribution
<
unsigned
>
distribution
(
start
,
end
-
1
);
...
...
src/queue/Queue.hxx
View file @
fbc4bb29
...
...
@@ -357,11 +357,12 @@ struct Queue {
void
ShuffleOrderFirst
(
unsigned
start
,
unsigned
end
)
noexcept
;
/**
* Shuffles the virtual order of the last song in the specified
* (order) range. This is used in random mode after a song has been
* appended by queue_append().
* Shuffles the virtual order of the last song in the
* specified (order) range; only songs which match this song's
* priority are considered. This is used in random mode after
* a song has been appended by Append().
*/
void
ShuffleOrderLast
(
unsigned
start
,
unsigned
end
)
noexcept
;
void
ShuffleOrderLast
WithPriority
(
unsigned
start
,
unsigned
end
)
noexcept
;
/**
* Shuffles a (position) range in the queue. The songs are physically
...
...
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