- 29 Dec, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 07 Aug, 2017 1 commit
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Max Kellermann authored
Prepare to add an abstract class AudioOutput, to be implemented by plugins, to get rid of the C-style vtable.
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- 04 Jun, 2017 1 commit
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 28 Apr, 2017 1 commit
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Max Kellermann authored
Will move attributes from struct AudioOutput that are specific to the OutputThread. The new struct AudioOutputControl is a holder for the AudioOutput pointer. This prepares for making the output list more dynamic, to allow moving outputs to between partitions.
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- 17 Feb, 2017 1 commit
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Max Kellermann authored
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- 03 Jan, 2017 1 commit
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Max Kellermann authored
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- 29 Dec, 2016 1 commit
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Max Kellermann authored
Reduce overhead by eliminating MultipleOutputs::ResetReopen().
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- 14 Dec, 2016 2 commits
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Max Kellermann authored
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Max Kellermann authored
Eliminate a dependency from MultipleOutputs on PlayerControl.
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- 03 Dec, 2016 1 commit
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Max Kellermann authored
Remove dependency on ReplayGain global variables.
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- 24 Nov, 2016 1 commit
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Max Kellermann authored
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- 09 Nov, 2016 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 21 Apr, 2016 1 commit
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Max Kellermann authored
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- 01 Mar, 2016 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 17 Mar, 2015 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 29 Aug, 2014 1 commit
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Max Kellermann authored
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- 12 Aug, 2014 1 commit
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Max Kellermann authored
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- 19 Feb, 2014 1 commit
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Max Kellermann authored
Use a listener interface instead of GlobalEvents.
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- 04 Feb, 2014 1 commit
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Max Kellermann authored
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- 28 Jan, 2014 2 commits
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Max Kellermann authored
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Max Kellermann authored
Another big chunk of code for multi-player support.
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