1. 13 Jan, 2014 1 commit
  2. 28 Oct, 2013 2 commits
  3. 25 Oct, 2013 1 commit
  4. 19 Oct, 2013 1 commit
  5. 02 Oct, 2013 1 commit
  6. 26 Sep, 2013 3 commits
  7. 03 Aug, 2013 1 commit
  8. 30 Jul, 2013 1 commit
  9. 04 Jan, 2013 2 commits
  10. 29 Jan, 2011 1 commit
  11. 02 May, 2010 2 commits
  12. 17 Feb, 2010 1 commit
    • Max Kellermann's avatar
      replay_gain: reimplement as a filter plugin · 752dfb3d
      Max Kellermann authored
      Apply the replay gain in the output thread.  This means a new setting
      will be active instantly, without going through the whole music pipe.
      And we might have different replay gain settings for each audio output
      device.
      752dfb3d
  13. 01 Jan, 2010 1 commit
  14. 13 Mar, 2009 1 commit
    • Avuton Olrich's avatar
      all: Update copyright header. · 0aee49bd
      Avuton Olrich authored
      This updates the copyright header to all be the same, which is
      pretty much an update of where to mail request for a copy of the GPL
      and the years of the MPD project. This also puts all committers under
      'The Music Player Project' umbrella. These entries should go
      individually in the AUTHORS file, for consistancy.
      0aee49bd
  15. 10 Mar, 2009 1 commit
    • Max Kellermann's avatar
      music_chunk: increased chunk size to 4 kB · 3ef8cba2
      Max Kellermann authored
      A larger chunk size means less overhead for managing them.  4 kB seems
      to be a reasonable choice: it contains 23 ms of 44.1 kHz 16 bit stereo
      data, or 3 ms of 192 kHz 24 bit stereo data.  The original value of
      1020 seemed to be too small, there were quite a lot of system calls
      and context switches.
      3ef8cba2
  16. 08 Mar, 2009 1 commit
    • Max Kellermann's avatar
      music_chunk: added assertions on the audio format · 94d1a87d
      Max Kellermann authored
      In !NDEBUG, remember which audio_format is stored in every chunk and
      every pipe.  Check the audio_format of every new data block appended
      to the music_chunk, and the format of every new chunk appended to the
      music_pipe.
      94d1a87d
  17. 07 Mar, 2009 1 commit
  18. 05 Mar, 2009 2 commits
    • Max Kellermann's avatar
      pipe: added music_buffer, rewrite music_pipe · 01cf7fea
      Max Kellermann authored
      Turn the music_pipe into a simple music_chunk queue.  The music_chunk
      allocation code is moved to music_buffer, and is now managed with a
      linked list instead of a ring buffer.  Two separate music_pipe objects
      are used by the decoder for the "current" and the "next" song, which
      greatly simplifies the cross-fading code.
      01cf7fea
    • Max Kellermann's avatar
      music_chunk: added music_chunk_write(), music_chunk_expand() · 74a2813d
      Max Kellermann authored
      Moved some code from music_pipe_write() and music_pipe_expand().  Only
      music_chunk.c should access the music_chunk internals.
      74a2813d
  19. 03 Mar, 2009 1 commit