- 29 Oct, 2008 2 commits
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Max Kellermann authored
A decoder_flush() invocation was missing in the FLAC plugin, resulting in casual assertion failures due to a wrong assumption about the last chunk's audio format. It's much easier to remove that decoder_flush() function and make the decoder thread call ob_flush().
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Max Kellermann authored
Call ob_clear() in decoder_command_finished() instead of implementing that call in every decoder plugin.
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- 26 Oct, 2008 4 commits
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Max Kellermann authored
For boolean values and success flags, use bool instead of integer (1/0 for true/false, 0/-1 for success/failure).
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Max Kellermann authored
Renamed all functions and variables.
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Max Kellermann authored
Everybody should use struct input_stream.
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Max Kellermann authored
These plugins are not input plugins, they are decoder plugins. No CamelCase in the directory name.
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- 17 Oct, 2008 1 commit
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Max Kellermann authored
Don't compile the sources of disabled decoder plugins at all, and don't attempt to register these.
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- 10 Oct, 2008 1 commit
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Max Kellermann authored
The last bit of CamelCase in audio_format.h. Additionally, rename a bunch of local variables.
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- 29 Sep, 2008 2 commits
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Max Kellermann authored
The old struct initializers are error prone and don't allow moving elements around. Since we are going to overhaul some of the APIs soon, it's easier to have all implementations use C99 initializers.
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Max Kellermann authored
Do full C99 integer type conversion in all modules which were not touched by Eric's merged patch.
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- 07 Sep, 2008 1 commit
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Max Kellermann authored
Get rid of CamelCase, and don't use a typedef, so we can forward-declare it, and unclutter the include dependencies.
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- 29 Aug, 2008 2 commits
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Max Kellermann authored
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Max Kellermann authored
Getting rid of CamelCase; not having typedefs also allows us to forward-declare the structures.
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- 26 Aug, 2008 14 commits
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Max Kellermann authored
On our way to stabilize the decoder API, we will one day remove the input stream functions. The most basic function, read() will be provided by decoder_api.h with this patch. It already contains a loop (still with manual polling), error/eof handling and decoder command checks. This kind of code used to be duplicated in all decoder plugins.
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Max Kellermann authored
"decoder plugin" is a better name than "input plugin", since the plugin does not actually do the input - InputStream does. Also don't use typedef, so we can forward-declare it if required.
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Max Kellermann authored
Provide access to seeking for the decoder plugins; they have to know where to seek, and they need a way to tell us that seeking has failed.
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Max Kellermann authored
Some decoder commands are implemented in the decoder plugins, thus they need to have an API call to signal that their current command has been finished. Let them use the new decoder_command_finished() instead of the internal dc_command_finished().
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Max Kellermann authored
Another big patch which hides internal mpd APIs from decoder plugins: decoder plugins regularly poll dc->command; expose it with a decoder_api.h function.
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Max Kellermann authored
Similar to the previous patch: pass total_time instead of manipulating dc->totalTime directly.
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Max Kellermann authored
dc->audioFormat is set once by the decoder plugins before invoking decoder_initialized(); hide dc->audioFormat and let the decoder pass an AudioFormat pointer to decoder_initialized().
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Max Kellermann authored
We are now beginning to remove direct structure accesses from the decoder plugins. decoder_clear() and decoder_flush() mask two very common buffer functions.
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Max Kellermann authored
Moved all of the player-waiting code to decoder_data(), to make OutputBuffer more generic.
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Max Kellermann authored
decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes up the player thread. It is called by the decoder plugin after its internal initialization is finished. More arguments will be added later to prevent direct accesses to the DecoderControl struct.
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Max Kellermann authored
The decoder struct should later be made opaque to the decoder plugin, because maintaining a stable struct ABI is quite difficult. The ABI should only consist of a small number of stable functions.
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Max Kellermann authored
dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable.
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Max Kellermann authored
Much of the existing code queries all three variables sequentially. Since only one of them can be set at a time, this can be optimized and unified by merging all of them into one enum variable. Later, the "command" checks can be expressed in a "switch" statement.
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Max Kellermann authored
Include only headers which are really required. This speeds up compilation and helps detect cross-layer accesses.
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- 13 Apr, 2008 3 commits
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Eric Wong authored
We had functions names varied between outputBufferFoo, fooOutputBuffer, and output_buffer_foo That was too confusing for my little brain to handle. And the global variable was somehow named 'cb' instead of the more obvious 'ob'... git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
All of our main singleton data structures are implicitly shared, so there's no reason to keep passing them around and around in the stack and making our internal API harder to deal with. git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
This at least makes the argument list to a lot of our plugin functions shorter and removes a good amount of line nois^W^Wcode, hopefully making things easier to read and follow. git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 12 Apr, 2008 1 commit
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Eric Wong authored
I initially started to do a heavy rewrite that changed the way processes communicated, but that was too much to do at once. So this change only focuses on replacing the player and decode processes with threads and using condition variables instead of polling in loops; so the changeset itself is quiet small. * The shared output buffer variables will still need locking to guard against race conditions. So in this effect, we're probably just as buggy as before. The reduced context-switching overhead of using threads instead of processes may even make bugs show up more or less often... * Basic functionality appears to be working for playing local (and NFS) audio, including: play, pause, stop, seek, previous, next, and main playlist editing * I haven't tested HTTP streams yet, they should work. * I've only tested ALSA and Icecast. ALSA works fine, Icecast metadata seems to get screwy at times and breaks song advancement in the playlist at times. * state file loading works, too (after some last-minute hacks with non-blocking wakeup functions) * The non-blocking (*_nb) variants of the task management functions are probably overused. They're more lenient and easier to use because much of our code is still based on our previous polling-based system. * It currently segfaults on exit. I haven't paid much attention to the exit/signal-handling routines other than ensuring it compiles. At least the state file seems to work. We don't do any cleanups of the threads on exit, yet. * Update is still done in a child process and not in a thread. To do this in a thread, we'll need to ensure it does proper locking and communication with the main thread; but should require less memory in the end because we'll be updating the database "in-place" rather than updating a copy and then bulk-loading when done. * We're more sensitive to bugs in 3rd party libraries now. My plan is to eventually use a master process which forks() and restarts the child when it dies: locking and communication with the main thread; but should require less memory in the end because we'll be updating the database "in-place" rather than updating a copy and then bulk-loading when done. * We're more sensitive to bugs in 3rd party libraries now. My plan is to eventually use a master process which forks() and restarts the child when it dies: master - just does waitpid() + fork() in a loop \- main thread \- decoder thread \- player thread At the beginning of every song, the main thread will set a dirty flag and update the state file. This way, if we encounter a song that triggers a segfault killing the main thread, the master will start the replacement main on the next song. * The main thread still wakes up every second on select() to check for signals; which affects power management. [merged r7138 from branches/ew] git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 05 Feb, 2008 1 commit
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Max Kellermann authored
[ew: cleaned up the dirty union hack a bit] Signed-off-by:
Eric Wong <normalperson@yhbt.net> git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 26 Jan, 2008 1 commit
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Max Kellermann authored
Signed-off-by:
Eric Wong <normalperson@yhbt.net> git-svn-id: https://svn.musicpd.org/mpd/trunk@7143 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 03 Jan, 2008 1 commit
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Eric Wong authored
This will make refactoring features easier, especially now that pthreads support and larger refactorings are on the horizon. Hopefully, this will make porting to other platforms (even non-UNIX-like ones for masochists) easier, too. os_compat.h will house all the #includes for system headers considered to be the "core" of MPD. Headers for optional features will be left to individual source files. git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 01 Jan, 2008 2 commits
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Eric Wong authored
DECODE_STATE_STOP is always set as dc->state, and dc->stop is always cleared. So handle it in decodeStart once rather than doing it in every plugin. While we're at it, fix a long-standing (but difficult to trigger) bug in mpc_decode where we failed to return if mpc_decoder_initialize() fails. git-svn-id: https://svn.musicpd.org/mpd/trunk@7122 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eric Wong authored
We shouldn't try to continue if mpc_decoder_initialize() fails. git-svn-id: https://svn.musicpd.org/mpd/trunk@7113 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 27 Aug, 2007 1 commit
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J. Alexander Treuman authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@6826 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 22 May, 2007 1 commit
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J. Alexander Treuman authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@6225 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 09 Apr, 2007 1 commit
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J. Alexander Treuman authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@5894 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 05 Apr, 2007 1 commit
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Avuton Olrich authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@5834 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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