1. 28 Aug, 2008 1 commit
  2. 12 Apr, 2008 1 commit
    • Max Kellermann's avatar
      clean up CPP includes · c89b358c
      Max Kellermann authored
      Try to only include headers which are really needed.  We should
      particularly check all "headers including other headers".  The
      long-term goal is to have a manageable, small API for plugins
      (decoders, output) without so many mpd internals cluttering the
      namespace.
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7319 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      c89b358c
  3. 03 Jan, 2008 1 commit
    • Eric Wong's avatar
      Cleanup #includes of standard system headers and put them in one place · cb8f1af3
      Eric Wong authored
      This will make refactoring features easier, especially now that
      pthreads support and larger refactorings are on the horizon.
      
      Hopefully, this will make porting to other platforms (even
      non-UNIX-like ones for masochists) easier, too.
      
      os_compat.h will house all the #includes for system headers
      considered to be the "core" of MPD.  Headers for optional
      features will be left to individual source files.
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      cb8f1af3
  4. 05 Apr, 2007 1 commit
  5. 26 Aug, 2006 1 commit
    • Eric Wong's avatar
      Replace strdup and {c,re,m}alloc with x* variants to check for OOM errors · 90847fc8
      Eric Wong authored
      I'm checking for zero-size allocations and assert()-ing them,
      so we can more easily get backtraces and debug problems, but we'll
      also allow -DNDEBUG people to live on the edge if they wish.
      
      We do not rely on errno when checking for OOM errors because
      some implementations of malloc do not set it, and malloc
      is commonly overridden by userspace wrappers.
      
      I've spent some time looking through the source and didn't find any
      obvious places where we would explicitly allocate 0 bytes, so we
      shouldn't trip any of those assertions.
      
      We also avoid allocating zero bytes because C libraries don't
      handle this consistently (some return NULL, some not); and it's
      dangerous either way.
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@4690 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      90847fc8
  6. 01 Aug, 2006 1 commit
    • Eric Wong's avatar
      Several fixes uncovered with -pedantic · 5aca21a5
      Eric Wong authored
      playerData.c:
      proper error checking
      
      directory.c:
      properly check myFgets() for errors
      (it returns NULL on error)
      
      inputPlugins/mp3_plugin.c
      get rid of commas at the end of enums
      
      interface.c:
      we weren't using long long, so strtoll isn't needed
      get rid of void-pointer arithmetic
      
      sllist.c:
      get rid of void-pointer arithmetic
      
      compress.c:
      get rid of C++ comments, some compilers don't accept them
      
      Note that I personally like void pointer arithmetic, but some
      ancient compilers don't support them :(
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@4510 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      5aca21a5
  7. 30 Jul, 2006 2 commits
    • Eric Wong's avatar
      fix some warnings introduced in the big malloc-reduction patch · a331939d
      Eric Wong authored
      The myfprintf bugs that are fixed here were NOT introduced in the
      last patch, it's just that the stricter warning checks from moving
      to fprintf caused string format bugs to actually be checked by gcc
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@4484 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      a331939d
    • Eric Wong's avatar
      interface/connection malloc reductions from mpd-ke · 4cf5d04c
      Eric Wong authored
      This patch massively reduces the amount of heap allocations at
      the interface/command layer.  Most commands with minimal output
      should not allocate memory from the heap at all.  Things like
      repeatedly polling status, currentsong, and volume changes
      should be faster as a result, and more importantly, not a source
      of memory fragmentation.
      
      These changes should be safe in that there's no way for a
      remote-client to corrupt memory or otherwise do bad stuff to
      MPD, but an extra set of eyes to review would be good.  Of
      course there's never any warranty :)
      
      No longer do we use FILE * structures in the interface, which means
      we don't have to allocate any new memory for most connections.
      
      Now, before you go on about losing the buffering that FILE *
      +implies+, remember that myfprintf() never took advantage of
      any of the stdio buffering features.
      
      To reduce the diff and make bugs easier to spot in the diff,
      I've kept myfprintf in places where we write to files (and not
      network interfaces).  Expect myfprintf to go away entirely soon
      (we'll use fprintf for writing regular files).
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@4483 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      4cf5d04c