- 23 Jun, 2018 2 commits
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Max Kellermann authored
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Max Kellermann authored
This requires re-adding the reference to struct DecoderControl, which was removed recently by commit 9f14e7a9
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- 22 Jun, 2018 2 commits
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Max Kellermann authored
This tiny amount of overhead allows omitting the MusicBuffer in Clear().
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Max Kellermann authored
This adds a bit of overhead, but also adds flexibility to the API, because arbitrary triggers may be invoked from that virtual method implementation, not just Cond::signal(). The motivation for this is to make the handlers more dynamic, for the upcoming buffering class utilizing ProxyInputStream.
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- 25 Apr, 2018 1 commit
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Max Kellermann authored
When switching to another song manually, the player checks if the decoder is already decoding that song; if so, it will attempt to reuse it by seeking it to the new position. That however fails if the decoder is not seekable (e.g. a radio stream) which leaves the user unable to switch to that song with the bogus error message "Not seekable".
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- 07 Jan, 2018 1 commit
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Max Kellermann authored
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- 22 Dec, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 21 Dec, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 20 Dec, 2017 1 commit
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Max Kellermann authored
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- 26 Nov, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 04 Jun, 2017 1 commit
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 10 Feb, 2017 1 commit
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Max Kellermann authored
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- 03 Jan, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 03 Dec, 2016 3 commits
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Max Kellermann authored
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Max Kellermann authored
Obsoletes the same variable from AudioConfig.cxx.
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Max Kellermann authored
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- 25 Nov, 2016 1 commit
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Max Kellermann authored
Don't use the global variables in class DecoderBridge; instead, forward these values to the decoder thread via PlayerControl and DecoderControl.
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- 24 Nov, 2016 1 commit
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Max Kellermann authored
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- 07 Nov, 2016 1 commit
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Max Kellermann authored
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- 08 Sep, 2016 1 commit
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Max Kellermann authored
Prepare full C++ exception support in the decoder thread.
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- 01 Mar, 2016 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 31 Dec, 2015 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 11 Nov, 2015 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 29 Aug, 2014 1 commit
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Max Kellermann authored
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- 28 Aug, 2014 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 27 Aug, 2014 1 commit
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Max Kellermann authored
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- 12 Aug, 2014 1 commit
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Max Kellermann authored
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- 23 Jan, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 09 Jan, 2014 1 commit
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Max Kellermann authored
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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- 06 Nov, 2013 1 commit
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Max Kellermann authored
Wake up the PlayerThread only if it is really waiting for the decoder. This greatly reduces the number of system calls in the DecoderThread.
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