1. 12 Apr, 2008 4 commits
    • Max Kellermann's avatar
      pass DecoderControl object to decoder_sleep() · 7642d10f
      Max Kellermann authored
      Less global variables: at any invocation of decoder_sleep(), we have a
      reference to the DecoderControl anyway, so we should pass it.  This
      costs less than having to call getPlayerData() in every tiny
      function.  Maybe some day we will be able to have multiple decoders at
      the same time...
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7316 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      7642d10f
    • Max Kellermann's avatar
      use the notify API in the decoder · 701cf688
      Max Kellermann authored
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7281 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      701cf688
    • Eric Wong's avatar
      Start using song pointers in core data structures · efa46423
      Eric Wong authored
      Instead of copying URLs everywhere...
      
      [merged r7186 from branches/ew]
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7244 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      efa46423
    • Eric Wong's avatar
      Initial cut of fork() => pthreads() for decoder and player · 9cf66d0e
      Eric Wong authored
      I initially started to do a heavy rewrite that changed the way processes
      communicated, but that was too much to do at once.  So this change only
      focuses on replacing the player and decode processes with threads and
      using condition variables instead of polling in loops; so the changeset
      itself is quiet small.
      
      * The shared output buffer variables will still need locking
      to guard against race conditions.  So in this effect, we're probably
      just as buggy as before.  The reduced context-switching overhead of
      using threads instead of processes may even make bugs show up more or
      less often...
      
      * Basic functionality appears to be working for playing local (and NFS)
      audio, including:
      play, pause, stop, seek, previous, next, and main playlist editing
      
      * I haven't tested HTTP streams yet, they should work.
      
      * I've only tested ALSA and Icecast.  ALSA works fine, Icecast
      metadata seems to get screwy at times and breaks song
      advancement in the playlist at times.
      
      * state file loading works, too (after some last-minute hacks with
      non-blocking wakeup functions)
      
      * The non-blocking (*_nb) variants of the task management functions are
      probably overused.  They're more lenient and easier to use because
      much of our code is still based on our previous polling-based system.
      
      * It currently segfaults on exit.  I haven't paid much attention
      to the exit/signal-handling routines other than ensuring it
      compiles.  At least the state file seems to work.  We don't
      do any cleanups of the threads on exit, yet.
      
      * Update is still done in a child process and not in a thread.
      To do this in a thread, we'll need to ensure it does proper
      locking and communication with the main thread; but should
      require less memory in the end because we'll be updating
      the database "in-place" rather than updating a copy and
      then bulk-loading when done.
      
      * We're more sensitive to bugs in 3rd party libraries now.
      My plan is to eventually use a master process which forks()
      and restarts the child when it dies:
      locking and communication with the main thread; but should
      require less memory in the end because we'll be updating
      the database "in-place" rather than updating a copy and
      then bulk-loading when done.
      
      * We're more sensitive to bugs in 3rd party libraries now.
      My plan is to eventually use a master process which forks()
      and restarts the child when it dies:
      
      master - just does waitpid() + fork() in a loop
      \- main thread
      \- decoder thread
      \- player thread
      
      At the beginning of every song, the main thread will set
      a dirty flag and update the state file.  This way, if we
      encounter a song that triggers a segfault killing the
      main thread, the master will start the replacement main
      on the next song.
      
      * The main thread still wakes up every second on select()
      to check for signals; which affects power management.
      
      [merged r7138 from branches/ew]
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      9cf66d0e
  2. 03 Jan, 2008 1 commit
    • Eric Wong's avatar
      Cleanup #includes of standard system headers and put them in one place · cb8f1af3
      Eric Wong authored
      This will make refactoring features easier, especially now that
      pthreads support and larger refactorings are on the horizon.
      
      Hopefully, this will make porting to other platforms (even
      non-UNIX-like ones for masochists) easier, too.
      
      os_compat.h will house all the #includes for system headers
      considered to be the "core" of MPD.  Headers for optional
      features will be left to individual source files.
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      cb8f1af3
  3. 28 Dec, 2007 1 commit
    • Eric Wong's avatar
      Merge branches/ew r7104 · b79f6b88
      Eric Wong authored
      thread-safety work in preparation for rewrite to use pthreads
      
      Expect no regressions against trunk (r7078), possibly minor
      performance improvements in update (due to fewer heap
      allocations), but increased stack usage.
      
      Applied the following patches:
      
      * maxpath_str for reentrancy (temporary fix, reverted)
      * path: start working on thread-safe variants of these methods
      * Re-entrancy work on path/character-set conversions
      * directory.c: exploreDirectory() use reentrant functions here
      * directory/update: more use of reentrant functions + cleanups
      * string_toupper: a strdup-less version of strDupToUpper
      * get_song_url: a static-variable-free version of getSongUrl()
      * Use reentrant/thread-safe get_song_url everywhere
      * replace rmp2amp with the reentrant version, rmp2amp_r
      * Get rid of the non-reentrant/non-thread-safe rpp2app, too.
      * buffer2array: assert strdup() returns a usable value in unit tests
      * replace utf8ToFsCharset and fsCharsetToUtf8 with thread-safe variants
      * fix storing playlists w/o absolute paths
      * parent_path(), a reentrant version of parentPath()
      * parentPath => parent_path for reentrancy and thread-safety
      * allow "make test" to automatically run embedded unit tests
      * remove convStrDup() and maxpath_str()
      * use MPD_PATH_MAX everywhere instead of MAXPATHLEN
      * path: get rid of appendSlash, pfx_path and just use pfx_dir
      * get_song_url: fix the ability to play songs in the top-level music_directory
      
      git-svn-id: https://svn.musicpd.org/mpd/trunk@7106 09075e82-0dd4-0310-85a5-a0d7c8717e4f
      b79f6b88
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