- 03 Jan, 2017 1 commit
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Max Kellermann authored
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- 28 Dec, 2016 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 23 Jan, 2014 1 commit
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Max Kellermann authored
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 20 Oct, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 19 Oct, 2013 2 commits
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Max Kellermann authored
Publish the Client API, preparing to move more code into the Client class.
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Max Kellermann authored
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- 15 Oct, 2013 1 commit
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Max Kellermann authored
Remove the const_cast from HttpdClient.cxx, and avoid one allocation in ClientRead.cxx.
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- 02 Oct, 2013 1 commit
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Max Kellermann authored
Prepare to migrate away from GLib. Currently, we're still using GLib as a backend.
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- 04 Sep, 2013 1 commit
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Max Kellermann authored
Replaces GLib's GError.
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- 08 Apr, 2013 1 commit
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Max Kellermann authored
No caller needs this. Fixes use-after-free after returning from Client::OnTimeout().
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- 30 Jan, 2013 2 commits
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Max Kellermann authored
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Max Kellermann authored
BufferedSocket has just an input buffer, and FullyBufferedSocket adds the output buffer.
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- 16 Jan, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
Don't use a global loop over the whole client list.
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Max Kellermann authored
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- 15 Jan, 2013 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 14 Jan, 2013 1 commit
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Max Kellermann authored
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- 09 Jan, 2013 1 commit
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Max Kellermann authored
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- 07 Jan, 2013 1 commit
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Max Kellermann authored
playlist and player_control are deprecated.
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- 04 Jan, 2013 2 commits
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Max Kellermann authored
Reduce access to the global variable "g_playlist".
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Max Kellermann authored
Random access is not necessary here.
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- 03 Jan, 2013 6 commits
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Max Kellermann authored
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Max Kellermann authored
Move code from client_new() and client_close().
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 25 Sep, 2012 1 commit
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Max Kellermann authored
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- 29 Jan, 2011 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 10 Jan, 2011 1 commit
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Max Kellermann authored
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
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- 19 Jun, 2010 1 commit
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Andrzej Rybczak authored
this greatly improves performance of commands that return a lot of data, e.g. search results or recursive content of a directory, while being connected to local mpd via tcp/ip socket.
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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