- 09 Oct, 2008 1 commit
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Max Kellermann authored
Having an array with disabled entries sucks. Removed that DISABLED_SHOUT_ENCODER_PLUGIN macro, and fill the plugin list only with plugins which are actually enabled. This should be done for all plugin types.
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- 08 Oct, 2008 1 commit
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Max Kellermann authored
When there are standardized headers, use these instead of the bloated os_compat.h.
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- 29 Sep, 2008 2 commits
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Max Kellermann authored
pause() puts the audio output into pause mode: if supported, it may perform a special action, which keeps the device open, but does not play anything. Output plugins like "shout" might want to play silence during pause, so their clients won't be disconnected. Plugins which do not support pausing will simply be closed, and have to be reopened when unpaused. This pach includes an implementation for the shout plugin, which sends silence chunks.
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Max Kellermann authored
The old struct initializers are error prone and don't allow moving elements around. Since we are going to overhaul some of the APIs soon, it's easier to have all implementations use C99 initializers.
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- 24 Sep, 2008 3 commits
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Max Kellermann authored
We have eliminated direct accesses to the audio_output struct from the all output plugins. Make it opaque for them, and move its real declaration to output_internal.h, similar to decoder_internal.h. Pass the opaque structure to plugin.init() only, which will return the plugin's data pointer on success, and NULL on failure. This data pointer will be passed to all other methods instead of the audio_output struct.
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Max Kellermann authored
Since the output plugin returns a value indicating success or error, we can have the output core code assign the "open" flag.
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Max Kellermann authored
Pass the globally configured audio_format as a const pointer to plugin.init(). plugin.open() gets a writable pointer which contains the audio_format requested by the plugin. Its initial value is either the configured audio_format or the input file's audio_format.
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- 12 Sep, 2008 14 commits
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Max Kellermann authored
Add a check to write_page() which checks if there is actually data. Don't bother to call shout_send() if there is not.
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Max Kellermann authored
The function is trivial, without a benefit. Also don't initialize buf.data[0], this is not a null terminated string.
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Max Kellermann authored
Since the buffer size is known at compile time, we can save an indirection by declaring it as a char array instead of a pointer. That saves an extra allocation, and we can calculate with the compile-time constant sizeof(data) instead of the attribute "max_len".
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Max Kellermann authored
Declare both shout plugins "const", since they will never change, once initialized at compile time.
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Max Kellermann authored
Shout encoder plugins are known at compile time. There is no reason to use a complex data structure as "List" to manage them at runtime - just put the pointers into a static array.
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Max Kellermann authored
Don't typedef the structs at all. It is easier to forward-declare this way. Don't typedef methods. They are used exactly once, a few lines below.
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Eric Wollesen authored
[mk: moved this patch after "Refactor and cleanup of shout Ogg and MP3 audio outputs". The original commit message follows, although it is outdated:] Creation of shout_mp3 audio output plugin. Basically I just copied the existing shout plugin and replaced ogg with lame. Uses lame for mp3 encoding. Next step is to pull common functionality out of each shout plugin and share it between them. Configuration options for "shout_mp3" are the same as for "shout".
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Eric Wollesen authored
I've perhaps gone a bit overboard, but here's the current rundown: Both Ogg and MP3 use the "shout" audio output plugin. The shout audio output plugin itself has two new plugins, one for the Ogg encoder, and another for the MP3 (LAME) encoder. Configuration for an Ogg stream doesn't change. For an MP3 stream, configuration is the same as Ogg, with two exceptions. First, you must specify the optional "encoding" parameter, which should be set to "mp3". See mpd.conf(5) for more details. Second, the "quality" parameter is reversed for LAME, such that 1 is high quality for LAME, whereas 10 is high quality for Ogg. I've decomposed the code so that all libshout related operations are done in audioOutput_shout.c, all Ogg specific functions are in audioOutput_shout_ogg.c, and of course then all LAME specific functions are handled in audioOutput_shout_mp3.c. To develop encoder plugins for the shout audio output plugin, I basically just mimicked the plugin system used for audio outputs. This might be overkill, but hopefully if anyone ever wants to support some other sort of stream, like maybe AAC, FLAC, or WMA (hey it could happen), they will hopefully be all set. The Ogg encoder is slightly less optimal under this configuration. It used to send shout data directly out of its ogg_page structures. Now, in the interest of encapsulation, it copies the data from its ogg_page structures into a buffer provided by the shout audio output plugin (see audioOutput_shout_ogg.c, line 77.) I suspect the performance impact is negligible. As for metadata, I'm pretty sure they'll both work. I wrote up a test scaffold that would create a fake tag, and tell the plugin to send it out to the stream every few seconds. It seemed to work fine. Of course, if something does break, I'll be glad to fix it. Lastly, I've renamed lots of things into snake_case, in keeping with normalperson's wishes in that regard. [mk: moved the MP3 patch after this one. Splitted this patch into several parts; the others were already applied before this one. Fixed a bunch GCC warnings and wrong whitespace modifications. Made it compile with mpd-mk by adapting to its prototypes]
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Eric Wollesen authored
Support sending metadata to a shout server using shout_metadata_new() and shout_metadata_add(). The Ogg Vorbis encoder does not support this currently. [mk: this patch was separated from Eric's patch "Refactor and cleanup of shout Ogg and MP3 audio outputs", I added a description]
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Eric Wollesen authored
The Ogg encoder is slightly less optimal under this configuration. It used to send shout data directly out of its ogg_page structures. Now, in the interest of encapsulation, it copies the data from its ogg_page structures into a buffer provided by the shout audio output plugin (see audioOutput_shout_ogg.c, line 77.) I suspect the performance impact is negligible. [mk: this patch and its description was separated from Eric's patch "Refactor and cleanup of shout Ogg and MP3 audio outputs"]
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Max Kellermann authored
Begin dividing audioOutput_shout.c: move everything OGG Vorbis related to audioOutput_shout_ogg.c. The header audioOutput_shout.h has to keep its dependency on vorbis/vorbisenc.h, because it needs the vorbis encoder types. For this patch, we have to export several internal functions with generic names to the ABI; these will be removed later when the encoder plugin patches are merged.
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Max Kellermann authored
Prepare the split of the shout plugin into multiple sources: move all important declarations to audioOutput_shout.h.
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Max Kellermann authored
Remove unused code which is in comments. Remove that comment about "stolen code", since the plugin has changed much, and it isn't obvious which parts are derived.
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Max Kellermann authored
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- 11 Sep, 2008 2 commits
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Max Kellermann authored
In the plugin's init() function, outAudioFormat is simply a copy of reqAudioFormat. Use reqAudioFormat instead of outAudioFormat here.
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Max Kellermann authored
Storing pointers to immutable audio_format structs isn't worth it, because the struct itself isn't much larger than the pointer. Since the shout plugin requires the user to configure a fixed audio format, we can simply copy it in myShout_initDriver().
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- 09 Sep, 2008 1 commit
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Max Kellermann authored
The audio_format argument to timer_new() should be constant, because it is not modified. The same is true for ShoutData.audioFormat.
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- 08 Sep, 2008 1 commit
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Max Kellermann authored
Since the plugin struct is never modified, we should store it in constant locations.
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- 07 Sep, 2008 4 commits
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Max Kellermann authored
Also rename AudioOutputPlugin to struct audio_output_plugin, and use forward declarations to reduce include dependencies.
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Max Kellermann authored
Just like decoder_api.h, output_api.h provides the audio output API which is used by the plugins.
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Max Kellermann authored
Get rid of CamelCase, and don't use a typedef, so we can forward-declare it, and unclutter the include dependencies.
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Max Kellermann authored
The previous patch enabled these warnings. In Eric's branch, they were worked around with a generic deconst_ptr() function. There are several places where we can add "const" to pointers, and in others, libraries want non-const strings. In the latter, convert string literals to "static char[]" variables - this takes the same space, and seems safer than deconsting a string literal.
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- 29 Aug, 2008 2 commits
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Max Kellermann authored
During the tag library refactoring, the shout plugin was disabled, and I forgot about adapting it to the new API. Apply the same fixes to the oggflac decoder plugin.
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Max Kellermann authored
Getting rid of CamelCase; not having typedefs also allows us to forward-declare the structures.
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- 26 Aug, 2008 1 commit
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Max Kellermann authored
Don't use CPP macros when you can use C enum... this also allows better type checking.
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- 12 Apr, 2008 1 commit
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Max Kellermann authored
The audio output plugins should get a constant pointer, because they must not modify the buffer. Since the size is a non-negative buffer size in bytes, we should change its type to size_t. git-svn-id: https://svn.musicpd.org/mpd/trunk@7293 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 26 Mar, 2008 2 commits
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Max Kellermann authored
Local variables which are never read before the first assignment don't need initialization. Saves a few bytes of text. Also don't reset variables which are never read until function return. git-svn-id: https://svn.musicpd.org/mpd/trunk@7199 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
When we expect an integer as result, why would we use the double precision floating point parser? strtol() is a better match, although we should probably check for overflows... git-svn-id: https://svn.musicpd.org/mpd/trunk@7198 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 05 Feb, 2008 1 commit
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Max Kellermann authored
[ew: cleaned up the dirty union hack a bit] Signed-off-by:
Eric Wong <normalperson@yhbt.net> git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 26 Jan, 2008 1 commit
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Max Kellermann authored
Signed-off-by:
Eric Wong <normalperson@yhbt.net> git-svn-id: https://svn.musicpd.org/mpd/trunk@7146 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 03 Jan, 2008 1 commit
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Eric Wong authored
This will make refactoring features easier, especially now that pthreads support and larger refactorings are on the horizon. Hopefully, this will make porting to other platforms (even non-UNIX-like ones for masochists) easier, too. os_compat.h will house all the #includes for system headers considered to be the "core" of MPD. Headers for optional features will be left to individual source files. git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 05 Sep, 2007 1 commit
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Eric Wong authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@6858 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 27 Aug, 2007 1 commit
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Eric Wong authored
This attribute was set in log.c, but not exported to other modules in log.h This allows us to remove some unneccessary variable initializations that were added in r6277. I did audioOutput_shout.c a bit differently, to avoid some jumps. before: $ size src/mpd text data bss dec hex filename 225546 4040 14600 244186 3b9da src/mpd after: $ size src/mpd text data bss dec hex filename 224698 4040 14600 243338 3b68a src/mpd git-svn-id: https://svn.musicpd.org/mpd/trunk@6821 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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