- 17 Jan, 2009 1 commit
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Max Kellermann authored
Removed yet another superfluous buffer layer: return the PCM buffer from pcm_convert() instead of copying PCM data into the caller-supplied buffer.
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- 07 Jan, 2009 3 commits
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Max Kellermann authored
Be sure that the output thread has quite before we start destructing the output object.
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Max Kellermann authored
Free memory allocated by the notify object (GMutex, GCond) when it's not used by the output object anymore.
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Max Kellermann authored
All what's left in pcm_utils.h is the pcm_range() utility function, which is only used internally by pcm_volume and pcm_mix.
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- 28 Dec, 2008 2 commits
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Thomas Jansen authored
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Thomas Jansen authored
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- 27 Dec, 2008 1 commit
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Max Kellermann authored
Don't use NOTIFY_INITIALIZER to initialize audio_output_client_notify.
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- 02 Nov, 2008 1 commit
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Max Kellermann authored
Nobody should call playAudio() with an empty chunk. Add some assertions on that.
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- 29 Oct, 2008 4 commits
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Max Kellermann authored
Since open() and play() close the device on error, we can simply check audio_output.open instead of audio_output.result after a call.
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Max Kellermann authored
When one of several output devices failed, MPD tried to reopen it quite often, wasting a lot of resources. This patch adds a delay: wait 10 seconds before retrying. This might be changed to exponential delays later, but for now, it makes the problem go away.
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Max Kellermann authored
Moved code from syncAudioDeviceStates() to audio_output_update().
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Max Kellermann authored
Don't return 0/-1 on success/error, but true/false. Instead of int, use bool for storing flags.
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- 08 Oct, 2008 1 commit
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Max Kellermann authored
When there are standardized headers, use these instead of the bloated os_compat.h.
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- 29 Sep, 2008 1 commit
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Max Kellermann authored
pause() puts the audio output into pause mode: if supported, it may perform a special action, which keeps the device open, but does not play anything. Output plugins like "shout" might want to play silence during pause, so their clients won't be disconnected. Plugins which do not support pausing will simply be closed, and have to be reopened when unpaused. This pach includes an implementation for the shout plugin, which sends silence chunks.
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- 26 Sep, 2008 1 commit
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Max Kellermann authored
During debugging, I found a deadlock between flushAudioBuffer() and the audio_output_task(): audio_output_task() didn't notice that there is a command, and flushAudioBuffer() waited forever in notify_wait(). I am not sure yet what is the real cause; work around this for now by waking up non-finished audio outputs in every iteration.
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- 24 Sep, 2008 3 commits
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Max Kellermann authored
Send an output buffer to all output plugins at the same time, instead of waiting for each of them separately. Make several functions non-blocking, and introduce the new function audio_output_wait_all() to synchronize with all audio output threads.
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Max Kellermann authored
We have eliminated direct accesses to the audio_output struct from the all output plugins. Make it opaque for them, and move its real declaration to output_internal.h, similar to decoder_internal.h. Pass the opaque structure to plugin.init() only, which will return the plugin's data pointer on success, and NULL on failure. This data pointer will be passed to all other methods instead of the audio_output struct.
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Max Kellermann authored
To keep I/O nastiness and latencies away from the core, move the audio output code to a separate thread, one per output. The thread is created on demand, and currently runs until mpd exits.
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- 11 Sep, 2008 3 commits
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Max Kellermann authored
If the output device is already open, it may have modified outAudioFormat; in this case, outAudioFormat is still valid, and does not need an overwrite.
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Max Kellermann authored
Eliminate sameInAndOutFormats and check with audio_format_equals() each time it this information is needed. Another 4 bytes saved.
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Max Kellermann authored
Instead of checking convertAudioFormat, we can simply check if reqAudioFormat is defined. This saves 4 bytes in the struct.
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- 09 Sep, 2008 5 commits
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Max Kellermann authored
Rename it to audio_format_equals() and return "true" if they are equal.
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Max Kellermann authored
The "!src" check in copyAudioFormat() used to hide bugs - one should never pass NULL to it. There is one caller which might pass NULL, add a check in this caller. Instead of doing mempcy(), we can simply assign the structures, which looks more natural.
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Max Kellermann authored
Getting rid of CamcelCase, again.
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Max Kellermann authored
Similar to decoder_control.c, output_control.c will provide functions for controlling the output thread (which will be implemented later).
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Max Kellermann authored
No CamelCase. Also don't declare typedefs for the methods.
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- 08 Sep, 2008 1 commit
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Max Kellermann authored
Instead of having to register each output plugin, store them statically in an array. This eliminates the need for the List library here, and saves some small allocations during startup.
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- 07 Sep, 2008 4 commits
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Max Kellermann authored
Instead of copying all that stuff from the audio output plugin to the audio output structure, store a pointer to the plugin.
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Max Kellermann authored
Also rename AudioOutputPlugin to struct audio_output_plugin, and use forward declarations to reduce include dependencies.
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Max Kellermann authored
Just like decoder_api.h, output_api.h provides the audio output API which is used by the plugins.
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Max Kellermann authored
Get rid of CamelCase, and don't use a typedef, so we can forward-declare it, and unclutter the include dependencies.
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- 29 Aug, 2008 2 commits
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Max Kellermann authored
Getting rid of CamelCase; not having typedefs also allows us to forward-declare the structures.
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Max Kellermann authored
And again, convert arguments to const.
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- 26 Aug, 2008 1 commit
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Max Kellermann authored
We want to expose the AudioFormat structure to plugins; remove some clutter by moving its declaration to a separate header file.
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- 12 Apr, 2008 5 commits
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Max Kellermann authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7345 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
When growing the audioOutput->convBuffer, we can use free()+malloc() instead of realloc(), which saves a memcpy(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7295 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
git-svn-id: https://svn.musicpd.org/mpd/trunk@7294 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
The audio output plugins should get a constant pointer, because they must not modify the buffer. Since the size is a non-negative buffer size in bytes, we should change its type to size_t. git-svn-id: https://svn.musicpd.org/mpd/trunk@7293 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Max Kellermann authored
In my previous patch set, I forgot to change the pcm_sizeOfConvBuffer() invocation in convertAudioFormat() to also use size_t. git-svn-id: https://svn.musicpd.org/mpd/trunk@7292 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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- 05 Feb, 2008 1 commit
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Max Kellermann authored
[ew: cleaned up the dirty union hack a bit] Signed-off-by:
Eric Wong <normalperson@yhbt.net> git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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