- 08 Jan, 2013 9 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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- 07 Jan, 2013 23 commits
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Max Kellermann authored
Move code from the Vorbis decoder plugin.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
playlist and player_control are deprecated.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Use a custom pthread_mutex_t wrapper because std::mutex adds overhead.
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Max Kellermann authored
Fixes build problems with mingw32.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Avuton Olrich authored
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- 06 Jan, 2013 5 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Avoid implicit copy.
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- 05 Jan, 2013 3 commits
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Max Kellermann authored
This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
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Max Kellermann authored
Push the new mode to the filter instead of accessing global variables through replay_gain_get_real_mode().
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Max Kellermann authored
replay_gain_get_real_mode() accesses dangerous globals. Let's just use the global variable replay_gain_mode, and assume "AUTO" means "TRACK". At this point, this is the best we can do, because neither the decoder nor the player should know about the current replay gain mode. This is applied as a filter in the output thread.
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