- 02 Sep, 2018 3 commits
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Max Kellermann authored
Remove them as parameters from `db_selection_print()`.
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Max Kellermann authored
May allow a better memory layout.
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Max Kellermann authored
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- 20 Aug, 2018 1 commit
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 03 Jan, 2017 1 commit
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Max Kellermann authored
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- 26 Feb, 2016 1 commit
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Max Kellermann authored
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- 01 Jan, 2015 1 commit
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Max Kellermann authored
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- 24 Jan, 2014 1 commit
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Max Kellermann authored
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- 19 Jan, 2014 1 commit
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Max Kellermann authored
Detach the Song class completely from the public API, only to be used by SimpleDatabase and the update thread.
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- 13 Jan, 2014 1 commit
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Max Kellermann authored
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- 30 Oct, 2013 1 commit
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Max Kellermann authored
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- 29 Oct, 2013 2 commits
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Max Kellermann authored
Restores the features from the previous draft commands "findin" / "searchin".
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Max Kellermann authored
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- 19 Oct, 2013 1 commit
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Max Kellermann authored
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- 15 Oct, 2013 1 commit
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Max Kellermann authored
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- 28 Jul, 2013 1 commit
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Max Kellermann authored
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- 29 Aug, 2012 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 07 Aug, 2012 2 commits
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Max Kellermann authored
Let the database plugin do the match.
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Max Kellermann authored
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- 02 Aug, 2012 1 commit
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Max Kellermann authored
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- 13 Sep, 2011 2 commits
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Max Kellermann authored
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Max Kellermann authored
Use this struct for db_walk().
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- 10 Sep, 2011 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 29 Jan, 2011 1 commit
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Max Kellermann authored
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- 01 Jan, 2010 1 commit
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Avuton Olrich authored
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- 07 Nov, 2009 1 commit
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Max Kellermann authored
Check ferror() instead of the fprintf() return value.
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- 01 Nov, 2009 1 commit
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Max Kellermann authored
Use a single GString buffer object in all functions loading the database. Enlarge it automatically for long lines. This eliminates the maximum line length for tag values. There is still an upper limit of 512 kB to prevent denial of service, but that's reasonable I guess.
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- 13 Mar, 2009 1 commit
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Avuton Olrich authored
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
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- 02 Mar, 2009 1 commit
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Max Kellermann authored
Do error reporting with GLib's GError library in this library, too.
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- 31 Oct, 2008 1 commit
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Max Kellermann authored
"LOG_H" is a macro which is also used by ffmpeg/log.h. This is ffmpeg's fault, because short macros should be reserved for applications, but since it's always a good idea to choose prefixed macro names, even for applications, we are going to do that in MPD.
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- 09 Oct, 2008 1 commit
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Max Kellermann authored
Remove clutter from directory.c. Everything which saves or loads to/from the hard disk goes to directory_save.c, and code which sends directory information to the client is moved into directory_print.c.
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- 08 Oct, 2008 1 commit
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Max Kellermann authored
When there are standardized headers, use these instead of the bloated os_compat.h.
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- 07 Sep, 2008 2 commits
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Max Kellermann authored
Currently, when the tag cache is being serialized to hard disk, the stdio buffer is flushed before every song, because tag_print.c performs unbuffered writes on the raw file descriptor. Unfortunately, the fdprintf() API allows buffered I/O only for a client connection by looking up the client pointer owning the file descriptor - for stdio, this is not possible. To re-enable proper stdio buffering, we have to duplicate the tag_print.c code without fprintf() instead of our custom fdprintf() hack. Add this duplicated code to tag_save.c.
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Max Kellermann authored
Move everything which dumps a tag to a file descriptor to tag_print.c. This relaxes dependencies and splits the code into smaller parts.
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- 26 Aug, 2008 3 commits
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Max Kellermann authored
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Max Kellermann authored
It should be obvious in which thread or context a function is being executed at runtime. The code which was left in decode.c is for the decoder thread itself; give the file a better name.
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Max Kellermann authored
This is the last of the three variables. Now we don't need playerData.h anymore in most sources.
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