- 16 Jul, 2018 1 commit
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Max Kellermann authored
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- 23 Jun, 2018 6 commits
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Max Kellermann authored
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Max Kellermann authored
AudioOutputControl::WaitForCommand() doesn't need this check.
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
This requires re-adding the reference to struct DecoderControl, which was removed recently by commit 9f14e7a9
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Max Kellermann authored
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- 22 Jun, 2018 3 commits
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Max Kellermann authored
Make all uses of MusicChunk safe.
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Max Kellermann authored
We can implement this now that we have a MusicBuffer reference.
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Max Kellermann authored
This tiny amount of overhead allows omitting the MusicBuffer in Clear().
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- 04 Jan, 2018 3 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Fixes shutdown memory leak.
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- 29 Dec, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 19 Dec, 2017 1 commit
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Max Kellermann authored
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- 07 Aug, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
Prepare to add an abstract class AudioOutput, to be implemented by plugins, to get rid of the C-style vtable.
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- 22 May, 2017 4 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Prepare to move some configuration settings from AudioOutput to AudioOutputControl.
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Max Kellermann authored
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- 08 May, 2017 1 commit
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Max Kellermann authored
This eliminates some overhead, because the compiler doesn't need to consider these functions throwing.
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- 28 Apr, 2017 1 commit
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Max Kellermann authored
Will move attributes from struct AudioOutput that are specific to the OutputThread. The new struct AudioOutputControl is a holder for the AudioOutput pointer. This prepares for making the output list more dynamic, to allow moving outputs to between partitions.
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- 18 Apr, 2017 1 commit
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Max Kellermann authored
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- 17 Feb, 2017 1 commit
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Max Kellermann authored
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- 03 Jan, 2017 2 commits
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Max Kellermann authored
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Max Kellermann authored
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- 29 Dec, 2016 4 commits
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Max Kellermann authored
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Max Kellermann authored
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Max Kellermann authored
Reduce overhead by eliminating MultipleOutputs::ResetReopen().
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Max Kellermann authored
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- 22 Dec, 2016 1 commit
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Max Kellermann authored
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- 14 Dec, 2016 7 commits
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Max Kellermann authored
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Max Kellermann authored
Eliminate a dependency from MultipleOutputs on PlayerControl.
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Max Kellermann authored
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Max Kellermann authored
Reduce latency by stopping all AudioOutputs asynchronously.
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Max Kellermann authored
Reduce shutdown latency by two commands per output.
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Max Kellermann authored
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Max Kellermann authored
Use ScopeLock to manage the lock; don't unlock after obtaining the "really_enabled" flag; keep the same lock during EnableWait() / DisableWait().
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