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Rosen Penev authored
SonarLint reports the latter to be better: std::scoped_lock basically provides the same feature as std::lock_guard, but is more generic: It can lock several mutexes at the same time, with a deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code to perform simultaneous locking with std::lock_guard is significantly more complex. Therefore, it is simpler to use std::scoped_lock all the time, even when locking only one mutex (there will be no performance impact). Signed-off-by: Rosen Penev <rosenp@gmail.com>
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AndroidSimpleBufferQueue.hxx | ||
Engine.hxx | ||
Object.hxx | ||
Play.hxx | ||
SlesOutputPlugin.cxx | ||
SlesOutputPlugin.hxx |