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Max Kellermann authored
This emits the event even if PlayerControl::Play() is used to replay the current song, which emits the missing "player" idle event. Closes #381
7aa1dcee
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Control.cxx | ||
Control.hxx | ||
CrossFade.cxx | ||
CrossFade.hxx | ||
Listener.hxx | ||
Thread.cxx | ||
Thread.hxx |