Makefile.in 640 Bytes
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TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR    = @srcdir@
VPATH     = @srcdir@
MODULE    = d3d8.dll
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IMPORTLIB = libd3d8.$(IMPLIBEXT)
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IMPORTS   = wined3d user32 gdi32 advapi32 kernel32
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EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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C_SRCS = \
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	basetexture.c \
	cubetexture.c \
	d3d8_main.c \
	device.c \
	directx.c \
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	drawprim.c \
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	indexbuffer.c \
	resource.c \
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	shader.c \
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	stateblock.c \
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	surface.c \
	swapchain.c \
	texture.c \
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	utils.c \
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	vertexbuffer.c \
	volume.c \
	volumetexture.c \
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	vshaderdeclaration.c
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RC_SRCS = version.rc

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@MAKE_DLL_RULES@

### Dependencies: