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Giovanni Mascellani authored
Calling d2d_outline_vertex_set(x, y, 0, 0, 0, 0) causes a normalize() to be invoked with a zero vector in the vertex shader vs_code_bezier_outline. This gives rise to an undefinite result, that in some cases causes the join triangles to be dropped. Tested on Debian unstable. Signed-off-by: Giovanni Mascellani <g.mascellani@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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