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Matteo Bruni authored
Alignment should be taken care by the surface pitch and GL_UNPACK_ROW_LENGTH alone just fine, as long as the pitch is a multiple of the pixel size. Client APIs respect that, internally we need to do the same and the changes to surface_load_texture and wined3d_volume_upload_data are there for this reason (e.g. WINED3DFMT_R16G16_SNORM is emulated with GL_RGB16 when NV_texture_shader isn't supported).
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