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Stefan Dösinger authored
OpenGL always offers filtering on all formats, and if the hardware doesn't support it the driver falls back to software. Direct3D on the other hand silently disables filtering, so that's what we should do too.
0cbd08b2
OpenGL always offers filtering on all formats, and if the hardware doesn't support it the driver falls back to software. Direct3D on the other hand silently disables filtering, so that's what we should do too.