• Jason Edmeades's avatar
    Fix the texture operations to resolve glitches shown in UT2003 when · 21a09281
    Jason Edmeades authored
    get quad damage.
    checkGLcall must not supply a \n as that is supplied by its
    expansion.
    Performance fixes to save applying the same states 6 times and to
    reduce function calls when accessing front/back buffers.
    Make traces more readable by more constants -> english descriptions.
    21a09281
d3d8_private.h 65.7 KB