• Stefan Dösinger's avatar
    wined3d: Support clipplanes with GLSL. · 2cb8f421
    Stefan Dösinger authored
    This is the Nth attemt to make clipping work with GLSL shaders. The patch now
    uses the GLSL quirk table to handle cards that need a custom varying for
    gl_ClipPos, and the code is adapted to the changed state table and shader
    backend system.
    2cb8f421
wined3d_private.h 103 KB