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Jason Green authored
- Implemented: D3DSIO_SGN, LOOP, ENDLOOP, LOGP, LIT, DST, SINCOS - Process instruction-based modifiers (function existed, it just wasn't being called) - Add loop checking to register maps. - Renamed "sng" to "sgn" for D3DSIO_SGN - it's not handled anywhere except for GLSL, so won't matter.
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