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Stefan Dösinger authored
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d shaders do not. The DirectX sdk says that the x component is used if no swizzle is given.
2f96220b
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d shaders do not. The DirectX sdk says that the x component is used if no swizzle is given.