• Henri Verbeet's avatar
    wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. · a5214c30
    Henri Verbeet authored
    This prevents for example a d3d9 depth stencil from being destroyed when it
    has no external references but is still in use by the device/stateblock. A
    nice side effect is that it simplifies handling of "implicit" surfaces like
    the frontbuffer and backbuffers, as well as the forwarding of reference counts
    for surfaces that are part of a texture.
    a5214c30
swapchain_gdi.c 8.8 KB