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Raphael Junqueira authored
- implement SetRenderState D3DRS_RANGEFOGENABLE - fix SetRenderState D3DRS_FOGVERTEXMODE Caps/Detection traces - fix IDirect3D8::GetAdapterIdentifier to use FillGLCaps and provide more exact infos (driver versions, vendor, ...) - split Fake GL Context creation from GetDeviceCaps for external use - add a new channel (d3d_caps) for all IDirect3D8 Caps/detection traces - rename fps channel to d3d_fps - high use of runtime detected OpenGL Caps instead of defines - update supported Caps using runtime detection
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