• Raphael Junqueira's avatar
    - fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL · c87fd95f
    Raphael Junqueira authored
      detection (and not build time GL headers)
    - add a new debug channel for hardware vertex shaders
    - hardware VS "compiler" fixes:
      -> special case for address registers (MOV must be replaced by ARL)
      -> add line numbers to trace (better to find why NVidia drivers complains)
      -> one parse to determine temporary and address registers needs
        (@todo: check GL limits)
      -> remove duplicate traces from Generic ParseProgram
    c87fd95f
d3d8_private.h 68.2 KB