• Stefan Dösinger's avatar
    wined3d: Don't skip applying texdims with shaders. · 46109da8
    Stefan Dösinger authored
    There's no need to do that with the nvts and opengl ffp fixed function
    fragment pipeline, it's perfectly well defined in GL which one takes
    effect. This removes a few more troubles when switching between
    shaders and arbfp.
    46109da8
nvidia_texture_shader.c 55.3 KB