• Roderick Colenbrander's avatar
    d3d8: Move the capability detection code over to WineD3D. · b24e69dc
    Roderick Colenbrander authored
    Let the few existing parts which need the capabiliteis use the WineD3D
    capability structure (gl_info). This info structure contains next to
    'flags' inidicating certain features also all GL/GLX functions
    pointers. Because D3D8 moves over to the wined3d gl_info structure all
    the gl prototypes in d3dcore_gl.h were unneeded and removed.
    b24e69dc
directx.c 77.6 KB