• Henri Verbeet's avatar
    wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext(). · ada8ad76
    Henri Verbeet authored
    There should be no need to clear the thread's current wined3d context as long
    as we properly restore the corresponding GL stuff. This avoids hitting the
    context restore code in context_enter() when we have e.g. two d3d9 devices,
    one of which is inactive, because now we can see that the GL context that's
    active belongs to another wined3d context, and we don't need to bother
    saving and restoring it.
    ada8ad76
directx.c 242 KB