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Zebediah Figura authored
The DirectSound renderer does a lot of things differently. To a large degree this is to be expected; it's an audio renderer and therefore needs to buffer much farther in advance. However, it also doesn't participate in quality management, doesn't block in Receive(), and has a few other mild differences in behaviour. Weighing the features implemented by the base renderer against the quirks necessary for the DirectSound renderer leads me to believe that it would be easier not to use that framework. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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