• Stefan Dösinger's avatar
    wined3d: Set shader specific caps in the shader backend. · 5ab5202e
    Stefan Dösinger authored
    The whole control structures in directx.c get terribly confusing with
    the various codepaths for texturing and different shader
    implementations. It is also hard to reflect the shader model
    decisions this way too. This patch moves the shader specific parts of
    the caps code into the shader backend where we can set our caps
    dependent of the shader model decisions and without complex caps flag
    checks.
    5ab5202e
baseshader.c 55.1 KB