• Raphael Junqueira's avatar
    - defined D3DCOLOR_B macros to access byte values of D3DCOLOR · 705aec5a
    Raphael Junqueira authored
    - use D3DCOLOR macros instead of using shift + masks
    - fix a bug where diffuse.lpData checked instead of specular.lpData
    - implement color fixup on ARB VShader compilation code:
     -> on input parameters using swizzle
     -> add is_color parameter on vshader_program_add_param
    705aec5a
drawprim.c 92.6 KB