• Raphael Junqueira's avatar
    - Defer of IDirect3DVertexShader_SetConstant, waiting for · 92155f15
    Raphael Junqueira authored
    DrawPrimitive call.
    - Beginning of VertexShader constants support into stateblock (only
      stored, not captured yet).
    - Fix compiation with nivdia GL/gl.h and mesa Gl/glext headers as
      reported by Andrew John Hughes.
    - One glActiveTexture/glActiveTextureARB missing.
    92155f15
d3d8_private.h 57.1 KB