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Raphael Junqueira authored
(ie. using real card caps and not ugly way using visuals array) to be compatible with opengl32 pixel formats (wgl*PixelFormat* APIs) as they need to be the same - add more traces to xrandr
9e034b7f
(ie. using real card caps and not ugly way using visuals array) to be compatible with opengl32 pixel formats (wgl*PixelFormat* APIs) as they need to be the same - add more traces to xrandr