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Zebediah Figura authored
This can't currently happen. However, we'd like to use wined3d_buffer_get_memory() in wined3d_cs_exec_update_sub_resource(). This would probably also help in implementing ID3D11DeviceContext1::DiscardResource(). Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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