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Ken Thomases authored
winemac: Send WM_{ENTER, EXIT}SIZEMOVE before/after window dragging and run an internal event loop during. This simulates some of what would happen if user32 were managing the drag. The click in the caption would cause WM_SYSCOMMAND/SC_MOVE. The processing of that message is synchronous and doesn't return until the move is complete. Some games require that "blocking" in the internal event loop to prevent them from misbehaving during the drag.
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