• Alexandre Julliard's avatar
    Release 950606 · a2f2e019
    Alexandre Julliard authored
    Tue Jun  6 12:11:41 1995  Alexandre Julliard  (julliard@sunsite.unc.edu)
    
    	* [controls/menu.c]
    	Fixed bug with drawing multi-column menus with vertical separator.
    
    	* [debugger/debug.l]
    	Fixed NULL-pointer reference after readline().
    
    	* [if1632/winprocs.spec] [miscemu/int21.c] [miscemu/interrupts.c]
    	Added interrupt vector emulation. Allows to retrieve an interrupt
    	vector and jump to it without crashing.
    
    	* [loader/ldt.c]
    	Moved ldt.c to memory directory.
    
    	* [loader/task.c]
    	Implemented LockCurrentTask() and GetInstanceData().
    
    	* [objects/bitblt.c]
    	Fixed a bug that caused StretchBlt() to use wrong colors when
    	stretching a monochrome bitmap to a color display.
    
    	* [objects/bitmap.c]
    	Fixed a segmented pointer bug in CreateBitmapIndirect().
    
    	* [tools/build.c]
    	Added possibility to have arguments for register functions; used
    	by interrupt vectors to remove the flags from the stack.
    	Generate a new function CallTo32_LargeStack(), that allows calling
    	a 32-bit function using the original 32-bit stack, for functions
    	that need more that 64k of stack.
    
    Tue May 30 10:29:56 1995  Martin von Loewis  <martin@informatik.hu-berlin.de>
    
    	* [if1632/shell.spec] [misc/shell.c]
    	DoEnvironmentSubst: fixed prototype
    
    	* [if1632/gdi.spec] [objects/palette.c]
    	SetSystemPaletteUse: new function
    
    	* [if1632/kernel.spec] [loader/resource.c]
    	DirectResAlloc: new function
    
    	* [if1632/user.spec] [windows/keyboard.c]
    	SetKeyboardState: new function
    
    Mon May 29 12:58:28 1995   Bernd Schmidt <crux@pool.informatik.rwth-aachen.de>
            
    	* [tools/build.c]
            Prevent interrupts from destroying the args for a 32 bit function
            by loading the correct value into %esp directly after %ss.
    
    	* [loader/ne_image.c] [loader/module.c]
    	The new instance must be created earlier in LoadModule(), so that
    	fixups referencing it will be handled correctly.
            Initialize the local heap for a DGROUP in NE_LoadSegment().
    	
    	* [objects/dib.c]
    	Like RLE8 bitmaps, RLE4 bitmaps don't always end with a proper code.
    	This used to crash Wine. Fixed.
    
            * [objects/text.c]
    	Fix possible null pointer dereference in debugging output.
    	
    	* [misc/commdlg.c]
    	Handle user input in the edit control better. Some bugs fixed.
    	
    	* [memory/local.c]
    	Started implementing moveable blocks. This is unfinished (!), but
    	at least it does not seem to break things.
    
    Wed May 24 13:26:36 1995   Bernd Schmidt <crux@pool.informatik.rwth-aachen.de>
            
    	* [loader/module.c]
    	LoadModule(): DLLs occasionally have a data segment, and they work
    	much better if it is loaded :-)
    	LoadLibrary(): pass HMODULE instead of HINSTANCE to NE_InitializeDLLs.
    	FindModule(): also strip off the last backslash of the pathnames
    	(Winhelp tried to load C:\WINDOWS\SYSTEM\COMMDLG.DLL).
    	GetModuleHandle(): just call MODULE_FindModule, it does the same job,
    	only better.
    	
    	* [loader/ne_image.c]
    	LocalInit() the heap of a DLL in NE_InitDLL. (This is probably
    	not really correct, it seems that all programs and DLLs try to do
    	this themselves. But they pass weird parameters.)
    	NE_InitializeDLLs should also call NE_InitDLL for the passed hModule.
    	
    	* [loader/task.c] [misc/user.c]
    	Finish global initializations in InitTask instead of InitApp, or
    	all the DLLs will be initialized in InitTask without any available
    	window classes!
    a2f2e019
Imakefile 327 Bytes