• Stefan Dösinger's avatar
    wined3d: Implement texldd. · f5e24f7a
    Stefan Dösinger authored
    GL_ARB_shader_texture is supported on dx9 ATI cards(and probably dx10
    ones too). For Nvidia cards I included a fallback to normal texld.
    GL_EXT_gpu_shader4 supports similar texture*Grad GLSL functions, just
    with an EXT prefix instead of ARB. For dx9 NV cards we'd have to use
    GL_NV_fragment_program2, which supports a texldd equivalent on those
    cards.
    f5e24f7a
baseshader.c 43 KB