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Stefan Dösinger authored
Plain OpenGL does not provide any signed pixel formats, so the unsigned GL_RGB is used for loading perturbation data into pixel shaders that use texbem. For correct loading, the signedness has to be considered.
ae57138e
Plain OpenGL does not provide any signed pixel formats, so the unsigned GL_RGB is used for loading perturbation data into pixel shaders that use texbem. For correct loading, the signedness has to be considered.