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Henri Verbeet authored
wined3d: Use the texture level count to calculate sub-resource indices for Vulkan mip-map generation. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
b6ca5e50
wined3d: Use the texture level count to calculate sub-resource indices for Vulkan mip-map generation. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>