• Stefan Dösinger's avatar
    ddraw: Don't account video memory for sysmem surfaces' draw textures. · 8bddb980
    Stefan Dösinger authored
    Star Trek Starfleet Academy does not like it when available video memory
    goes down after creating a system memory resource. It destroys all its
    textures and recreates them, and in some sitations forgets to recreate
    one or another texture, resulting in rendering bugs.
    
    I suspect the game is trying to detect focus loss by monitoring for
    unexpected video memory changes.
    8bddb980
surface.c 236 KB