• Jason Green's avatar
    wined3d: More shader fixes / new instructions. · 72bfe131
    Jason Green authored
    - Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
    - Subtract 1 more constant from total GLSL allowed float constants to
      accommodate the PROJECTION matrix row that we reference.
    72bfe131
vertexshader.c 51.1 KB