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Jinoh Kang authored
Otherwise, async_waiting() returns 0, leading the socket object to believe that the previous async request has not yet been acknowledged. This results in I/O hang for subsequent reads (until shutdown). Also, async_destroy() calls async_reselect() only after removing the async request from the queue. Make async_set_result() consistent with this behaviour. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52332Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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